GTFO is a co-op horror FPS from the designer of Payday

That could be good

You won’t get much substance from this teaser trailer for GTFO, but I figured the game was worth putting on your radar all the same. It’s a “hardcore co-op action horror FPS” from 10 Chambers Collective, a studio made up of former Overkill Software folks including Payday designer Ulf Andersson.

“Every expedition in GTFO is unique and the game lets you make informed decisions on what equipment and weapons to bring — but even then survival is not guaranteed,” says 10 Chambers’ Simon Viklund. “GTFO throws so many curveballs and unknown factors at you that you and your team always have to stay on your toes — and the atmosphere is suffocatingly tense.”

Ever so slightly elaborating on their plans, Ulf Andersson explains that “10 Chambers is completely self funded, meaning there is no board of directors that dictates our creative choices. We can go for a more niche audience — so GTFO goes out to the tight knit, die hard co-op teams of 2-4 people. Technically you can play alone, but really — the world of GTFO is no place for lone wolves and stragglers. They’ll die, lost in the game’s endless maze.”

With those descriptions and the vague “work-in-progress visuals” shown today, I can’t help but envision imagery from movies like The Descent and As Above, So Below (do not watch this, you’ve been warned!). I’m curious to see what we’re actually up against in GTFO, but the general concept has me on board.

Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.