GTA IV ‘threatens’ American values, whatever THEY are

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You know what kind of story this is going to be already. Yep, it’s time for another one of those “ridiculous and ineffectual nobody talks about a game he doesn’t have the first realistic clue about,” posts, so if you’ve had your fill of those, please feel free to check out what else Destructoid has on offer today. The rest of you, take my hand, and let’s go through another stroll through the green fields of impotent intellectual redundancy.

“Despite a price tag of sixty dollars (more than ninety dollars in the special edition), and despite its release on April 29, 2008, at the very height of national concern over a potential recession, the game sold an astonishing 6 million units in its first week,” states columnist Michael Medved, unable to grasp why the game is popular. “By the end of 2008, at least 11 million Americans will have purchased GTA IV, placing the game in nearly one out of ten households in the land of the free.”

“The stunning success of a game that glorifies guerilla (Jim note – his misspelling, not mine) warfare, murder, irresponsible driving, prostitution, cop-killing, international conspiracies and, of course, car theft highlights the real threat to the American Way of Life: it’s not the war on the middle class; it’s the war on middle class values.”

Medved’s rambling and barely coherent non-argument seems to say a lot of words, but nothing of substance. His entire point seems to hinge on the rather flimsy idea that people shouldn’t be buying GTA IV during a recession, and that somehow this means American “values” (whatever they’re supposed to be these days) are under threat. All I can do is mount an argument with the same level of depth and reasoning as Medved, and so I answer his article with this — cheg on Medved, you am a twot!


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