GTA 6 is coming out in about a month, and, like so many previous Rockstar games, it’s only going to be available on consoles. At least for a while. Why Rockstar does this has never been officially explained, but profit maximization and FOMO tactics do come to mind.

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In any case, PC players will be left empty-handed for many months after Nov. 19, but that doesn’t mean they won’t be able to play the game at all. With how fast PS5 emulation is progressing, we could see GTA 6 playable on PC at satisfactory framerates by the end of this year, and perhaps even running “natively” on the platform through recompilation tools like AnyPS5.

KytyPS5, the leading PS5 emulator, recently achieved getting Demon’s Souls Remake to a fully playable state, meaning you could start and finish the game entirely through the app. The performance is still rather unstable, and there are more than a few bugs to be ironed out, but that nevertheless proves we’re on the cusp of emulating most of the PS5 library.

GTA 6 Jason Lucia fire
Image via Rockstar Games

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By the time GTA 6 drops, KytyPS5 and other emulators of this kind will have progressed tremendously, since it appears that they’re jumping through months of progress every single week. That alone could lead to the title being playable on PC from day one, but it’s not the only solution.

AnyPS5 is an automatic porting tool that essentially translates instructions from the PS5 onto Linux and Windows, allowing PS5 games to run “natively” on the platform without any emulators. It’s all a bit technical and complicated, but this means we could get GTA 6 running as a native application on PC as soon as it releases, provided AnyPS5 develops fast enough to accommodate that idea.

It’s still in development and hasn’t yet translated every single instruction from PS5 to PC, but it’s been making incredible progress day after day, with 98 percent of GPU instructions now done. A bit less than 85 percent of PS5’s system libraries have been translated, and that part seems to be going the slowest, though slow here is only relative.

In any case, though, these tools are developing actively and rather quickly, and by the time Nov. 19 rolls around, the PC market will definitely be ready to take this game on, even if at first it does not succeed.

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