Grand Theftendo to be revealed at GDC

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Before Retro City Ramapage was a WiiWare/XBLA/PC game, it was Grand Theftendo; a NES homebrew remake of Grand Theft Auto 3, created by industry veteran Brian Provinciano. The lovely Tara Long and I got to meet Brian last year at PAX, and without meaning to, he made me feel sort of inadequate. The guy looks about 16, and he’s already been actively involved with game development for years. He’s basically the Doogie Howser of the game industry.

Young Doogie Brian will be presenting Grand Theftendo (homemade NES dev kit and all) at GDC this year, and the results promise to be quite enlightening. If you’ve ever wanted to make a videogame all by yourself, or if you just want to marvel at the power of someone who can, Brian is someone you should be paying attention to.

Unreleased GTA3 homebrew demake, Grand Theftendo to be finally shown @ GDC

Grand Theftendo, the precursor to the multi-award winning Xbox LIVE Arcade and WiiWare title, Retro City Rampage will finally be shown in action at the Independent Games Summit at GDC Tuesday March 1st.

Grand Theftendo was a homebrew demake of Grand Theft Auto 3, and an actual NES game which ran on the original hardware.

Brian Provinciano developed Grand Theftendo entirely by himself, working part-time on it for years, building his own NES development hardware, the software and art as well.
The project began at the end of 2002 and was announced to immense coverage in fall 2004 when San Andreas launched. In 2006, his focus shifted to creating an original title for modern platforms instead, that title being Retro City Rampage. Retro City Rampage retains the original 8-bit open world crime spree vision while beefing it up tenfold with enough action and sprites to make an NES explode!

Development details and history regarding the game will be presenting during the developer’s talk Tuesday March 1st at 1:45PM at the Independent Game Summit as part of the talk titled “The Next Steps of Indie: Four Perspectives”.

The developer will show the game in action, the tools build to create it, some source code and finish the talk by showing off the new tools used to create Retro City Rampage and how they optimized development so it could remain almost entirely a one man project.

ABOUT RETRO CITY RAMPAGE

Retro City Rampage, the open-world action party is a multi award winning game, selected as one of the PAX 10 last year and is nominated for this year’s IGF.
It will be playable at the IGF booth during GDC Wednesday March 2nd-4th.

Retro City Rampage is slated for this summer on Xbox LIVE Arcade followed by a WiiWare release in the fall.

ABOUT BRIAN PROVINCIANO

Creator and developer of the multi-award winning open-world parody Retro City Rampage, Brian currently runs Vblank Entertainment, a licensed developer for Xbox 360, PlayStation 3, PSP, Wii and Nintendo DS. As an indie, he wears just about every hat there is, from programming to design, art, bizdev and PR. He’s commercially developed for every console and handheld of the past decade and even built his own NES devkit on the side!


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Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes