Genshin Impact developers answer fan questions, will address shortcomings like lack of custom keybindings

Also new item filters and new items in general

Genshin Impact has only been out for a month or so and developer miHoYo has already shared some big things in store for this already big game. But just recently they also held a “developer discussion” Q&A on their official website, discussing several popular issues; some of which have already been addressed.

Resin is a big point of contention, which allows players to engage in activities on a daily basis (or pay to increase it). It’s not a necessary resource to manage if you’re a casual fan, but hardcore folks might be interested in how miHoYo plans on changing it. Well, update 1.1 decreased the resin requirement from 1,600 to 1,200 for weekly battle pass missions, plus you can store up to 160 now by default (up from 120). Expect more resin tweaks in the future, as this is one of the more finicky elements of Genshin Impact.

Then there’s the quality of life concerns. The inability to bind custom keys was a big omission (particularly for the PC edition) and the studio is rectifying that mistake. Update 1.1 also has key bindings and controller setup baked in. You’ll also be able to filter artifacts by attribute in that same patch, plus wield a new item that lets you “set your own teleport waypoints.” The best news though? Now it’ll show which character has an item equipped with their own avatar rather than just a generic marker. As a reminder, 1.1 is coming on November 11.

There’s also some inside baseball to read up on if you’re a hardcore player: miHoYo gets into the nitty gritty of how multi-shield damage is calculated, as well as other elemental combat breakdowns. The upcoming update sounds on point with a good mix of gameplay and mechanical changes.

Developers Discussion [Genshin Impact]

Chris Carter
Reviews Director, Co-EIC - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff!