Donβt go the way of Carmine
I played a ton of Gears TacticsΒ over the course of the last two weeks, and I loved it so much that Iβm about ready to go back for more. The endgame Veteran missions are starting to wear thin β the only thing Iβm really chasing is randomized Legendary loot β so Iβm considering firing up a new campaign. Do I go with Insane difficulty or Ironman on Intermediate? (Go straight to hell if your kneejerk reaction is to say βIronman on Insane.β)
Perhaps this requires a little explanation. Ironman mode is a tactics staple because of XCOM. In Ironman, everything you do is permanent. The game saves after every action which makes it impossible to save scum. You have to live with whatever outcome youβre given. If that means your favorite soldier was killed on the battlefield, thereβs no resurrecting them. Thereβs only bodybags.
In researching Ironman, I came across this broad-reaching tips guide from PC Gamer. Apparently, losing one of the named heroes on Ironman in Gears TacticsΒ will force the game to instantly end the campaign. That makes sense considering Gears TacticsΒ is a story-driven game and Ironman is meant to be the most unforgiving mode of them all. If the protagonist is dead, the story never happens.
Still, itβs a stark contrast to the way XCOMΒ handles it. In XCOM, there are no hero characters. Youβre an unseen commander directing all the troops. If someone dies β yeah it sucks β but thereβs a roster of replacements who maybe arenβt as skilled or well-equipped, but who are ready to pick up a gun and take up the fight.
In my review, I noted how Gears Tacticsβ reliance on defined characters to tell a story kept me shying away from using all the secondary troops that I rescued along the way. Why should these other guys get the credit when the COGs I know could be filling their XP bars? Itβll be the inverse in Ironman. Let them soak up the bullets and keep the main characters far away from the fray. However, itβs worth mentioning that Gears TacticsΒ requires you send certain heroes on each mission. Thereβs no dodging their involvement. Even more brutal, thereβs no option to cut bait and evac the hell out of there; there are story objectives to fulfill and that means every mission has to be seen through.
Ironman is always super risky, but Gears TacticsΒ adds a wrinkle that can spell ultimate defeat because of just a few unfortunate missteps. If the purest distillation of Ironman as a concept is βyou have to live with the consequences,β then I guess Gears Tacticsβ spin means the bad guys win if the good guys die. Love it or hate it, itβs consistent and it ups the ante. Actually, maybe Iβll take the cowardβs way out and tackle Ironman on Beginner.Β