Gearbox is buffing some Borderlands 3 legendaries ahead of Mayhem 2.0

A hotfix came out today

And so the eternal struggle of balancing PVE-based games and gear continues. Gearbox is actually buffing a few legendaries in Borderlands 3, but not for the reasons you think. The Mayhem 2.0 difficulty is on its way, and Gearbox wants to get ahead of it before a lot of guns feel underwhelming.

Faisor is easily the big winner here, with buffs to weapon damage in both firing modes, with a drawback of increased reload time. Other big changes include the Hellshock, which now shoots two projectiles per shot, and the Sickle, which has an increased firing rate. Everything else is getting a straight damage buff, with Crader’s EM-P5 getting a crit damage increase.

More bugs were also squashed with today’s hotfix, including inaccurate Gunner (Moze) data values. It’s all very small stuff and shouldn’t impact your day-to-day, but if you’re a theorycrafter and were wondering why numbers didn’t line up, that’s why.

As a reminder, the new DLC will launch later this month, and Mayhem 2.0 will arrive in April. Also don’t forget the (5x) Golden Key Shift code giveaway:  C3KJB-3H9HZ-63KZW-9BKJB-WZRCR. You can enter it here.

Hotfixes: March 5 [Gearbox]

Vault Hunters:

This week, we took a look at some character skills that were occasionally not properly reporting what was happening in-game. For these instances, we have updated the description text to show the actual in-game values and removed an instance of a penalty that was not reported on its skill description.

  • Addressed reported instances of the Gunner’s skill descriptions sometimes showing inaccurate values

– “Hell on Rails” skill description was occasionally showing +30% Fuel Drain instead of the actual +8%
– “Corrosive Sabot Round” skill description was occasionally showing -50% Railgun Damage and Fuel Drain instead of the actual -33%

  • Addressed a reported concern that the Gunner’s “Active Tracking” skill was receiving a 50% penalty to damage per missile and ammo capacity that was not listed in the skill description. We have removed this penalty
  • Fixed a typo with the Beastmaster’s “Furious Attack” skill in English
  • Addressed a reported concern that Blood Cooled Jackbot’s beam attacks were bypassing the Operative’s barrier

Weapons:

We are also looking at some of our Legendary weapons to get them up to par as part of the impending release of Mayhem 2.0, one of the Spring 2020 content additions we discussed at PAX East.

Crader’s EM-P5

  • Increased Critical Damage by 80% while airborne

Faisor

  • Increased amount of shotgun projectiles from 6 to 8
  • Increased the reload time of the under-barrel shotgun (rate at which the under-barrel shotgun refills ammo)
  • Increased weapon damage on both firing modes

Firestorm

  • Increased weapon damage

Hellshock

  • Increased number of projectiles per shot to 2
  • Increased weapon damage

Krakatoa

  • Increased weapon damage

Nine-Volt

  • Increased weapon damage

Sickle

  • Increased fire rate
  • Increased weapon damage

Smart-Gun

  • Increased weapon damage and the damage on the thrown projectile

Storm

  • Increased weapon damage

Thunderball Fist

  • Increased damage on the Initial Shot and the Thunderball
Chris Carter
Reviews Director, Co-EIC - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff!