Game budgets have peaked, says EA

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EA Partners’ boss David DeMartini, speaking with GamesIndustry.biz at gamescom, expressed his belief that “budgets for games have actually peaked and are starting to move in the reverse direction again.”

“I don’t think there’s any one right budget for any game,” he explained. “It kind of depends on how big the idea is and what the team needs to be able to make a 90 percent-rated game with the idea that they’re working on. You just need to make sure that you pick a path that’s going to get you there.”

What does this mean for us, if DeMartini’s prediction is correct? Ideally, more creative freedom, riskier projects, and new intellectual properties on the whole. In reality, it probably means more money for companies to invest back into creating. Not a terrible thing — not at all.

EA: Game budgets have peaked [GamesIndustry.biz]


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