Screenshot by Destructoid

Forza Motorsport’s car progression rework is now out, and it’s a huge deal

CaRPG, but optional.

While its sister franchise is busy throwing dinosaur props into the mix for good measure, Turn 10’s Forza Motorsport has been dealing with far more serious issues as of late. The game’s progression system, for one, has now been totally revamped, and the community is positively thrilled about the development.

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As Turn 10 promised early in 2024, Forza Motorsport is due to receive some much-needed improvements over the course of the year. For some time now, we’ve known exactly what the developer’s plan for Motorsport‘s questionably received car progression mechanics was, but the rework was announced a fair bit earlier than you’d think. We received a full-fledged title update in the interim, which was nice but couldn’t truly come into its own with the shadow of caRPG systems looming over it. Now, though, Update 6 is rolling about, and it is a hoot.

Screenshot by Destructoid

Forza Motorsport now offers an alternative to its car progression RPG systems

While one could certainly argue that Turn 10 has compromised its core vision for Forza Motorsport‘s vehicle leveling feature now that the whole system can be essentially side-stepped, the community is extremely happy with the end result. Up until now, players needed to level up their cars one by one, slowly unlocking new upgrade types and a special currency to purchase them with. This whole system, it’s important to keep in mind, is still present and accounted for: Turn 10 still allows you to enjoy Forza Motorsport‘s launch-day caRPG progression if you so desire.

The big difference, as of Update 6, lies in the fact that the upgrades are now all accessible from level 1 onwards, and you can purchase the upgrade currency for in-game credits. You can expect to spend 4,500 credits on 500 Car Points, which is a very player-friendly exchange rate, all things considered.

This whole shindig results in a situation where you can finally upgrade your vehicle however you see fit from day one: no more faffing about with shoddy tires and a questionable differential setup for 10ish levels, for example, which is a huge change of pace for the game.

In other related news, Update 6 does not come with an all-new track to race on. After Update 5’s Nordschleife, we’ll be stuck with the current track roster until Update 7 launches sometime in April. Of course, there is a full suite of temporary new solo and multiplayer events to enjoy while they’re available. Turn 10 has also published this month’s lists of Spotlight and Car Pass vehicles, their respective highlights being the Alfa Romeo 4C (2014) and Toyota 86 TRD-SE (2019). The 86, in particular, will be accessible from March 20 onwards and should be an interesting track toy if its real-world performance is anything to go by.

Now, with one of Forza Motorsport‘s biggest problems resolved, Turn 10 can move on to the rest of the problems waiting for attention: race regulations and AI performance, to be specific.


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Author
Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.