Forced perspective is the new ‘whoa’ puzzle mechanic

I hope this ends up in a full game

Recommended Videos

Forced perspective is typically used as a camera trick for twenty-year-olds backpacking across Europe when they cleverly think about using an optical illusion to make it look like they are holding the Leaning Tower of Pisa up. Apparently, it can also be used as a slick game mechanic that evokes memories of Portal in its initial impressiveness. Somewhat akin to SCALE, Museum of Simulation Technology revolves around changing the size of environmental objects, though the means through which it is accomplished is quite different.

Admittedly, the idea starts off simple enough, but as the video progresses, it really seems like it could have legs for a full game. Currently, Museum of Simulation Technology is not much more than a tech demo, although it does look like could be on its way to being a proper game. After watching the video above, I wouldn’t be surprised to hear about Valve hiring developer Albert Shih and seeing something like this show up in a hypothetical Portal 3.

[Thanks, Morty]


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Abiotic Factor has cured my survival crafting malaise
Read Article How To Catch Carp in Stardew Valley: Carp Locations and Seasons
A player fishing in Stardew Valley.
Read Article How to Grow the Windmill Wort in Botany Manor
Related Content
Read Article Abiotic Factor has cured my survival crafting malaise
Read Article How To Catch Carp in Stardew Valley: Carp Locations and Seasons
A player fishing in Stardew Valley.
Read Article How to Grow the Windmill Wort in Botany Manor
Author
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.