Enchanting is by far the biggest money sink in Fisch, and unless you optimize it, you’ll have no money to buy all the new rods and boats. Now, you can do that by knowing which enchants are best for each rod and keeping them when they pop up, and that’s where our definitive Fisch Roblox rod enchant tier list will help you out.
Fisch Roblox Rod Enchants Tier List

The tier list above ranks all enchants based on their overall usefulness for all the top-tier rods. Note that certain enchants work better on certain rods, and you can read more about that in our rod enchant guide.
| Enchant | Effect | Use | Tier |
|---|---|---|---|
| Blessed Song | Increases progress speed during the fishing minigame by 40%. | The best enchant for catching fish fast. | S+ |
| Clever | All catches grant x2.25 EXP. | The best enchant for fast leveling. | S+ |
| Steady | Increases progress speed during the fishing minigame by 20%. | The third-best enchant for rods with low Resilience/Control. | S+ |
| Quantum | 25% chance for caught fish to have the Subspace mutation (5x sell value) | Great for money making | S+ |
| Hasty | Decreases Lure Time by 55% | Great for rods that take forever to hook fish | S+ |
| Quality | Increases luck by 15%, Resilience by 5%, and Lure Speed by 15% | Great for money-making | S |
| Piercing | Pierces the fish when reeling it in (like the Trident Rod or the No-Life Rod) | A great replacement for the Steady or The Blessed Song Enchantment | S |
| Immortal | +75% Luck | When you really need to catch that Secret fish | S |
| Mystical | +45 Resilience | Great for rods with low Resilience stat | S |
| Abyssal | Gives a 10% chance to reel in fish with the Abyssal Mutation (3.5x value). Gives an 80% chance for 1.3x weight, and 20% chance for 0.8x weight. | The best enchant for rods with low Lure and those that can reach 100 Lure with it | S |
| Controlled | Increased rod Control by 0.15. | The second-best enchant for rods with low Resilience/Control | S |
| Divine | Rod Luck increased by 45%. | The best Luck-increasing enchant | S |
| Insight | All catches grant x1.5 EXP. | Not as good as Clever, but still solid | A |
| Sea King | Fish Size increased by 10%. | Good for getting big/giant fish | A |
| Sea Overlord | +25% Fish Size | Bigger fish = more money | A |
| Anomalous | 10% chance to catch a duplicate fish which will also have the Anomalous mutation (2.5x Sell Value) | Decent money-making enchant | A |
| Ghastly | All caught fish have a 20% chance of being Translucent (1.3x value). | Works best on rods that don’t have a money-making passive. | B |
| Lucky | Rod Luck increased by 20%. | Not as good as Divine, but still solid. | B |
| Mutated | Increased chance of catching mutated fish by 7%. | Works best on rods that don’t have a mutation-inducing passive. | B |
| Resilient | Rod Resilience increased by 35%. | The best enchant for rods with low Resilience/Control. | B |
| Swift | Lure time reduced by 30%. | Not as good as Hasty, but still solid | B |
| Blessed | All caught fish have a 2% chance of being Shiny/Sparkling (1.9x value). | Helps you get Shiny/Sparkling. It’s not that good at making money. | C |
| Long | Increases rod line distace by 50%. | Absolutely useless. | D |
| Invincible | Allows you to fish in the Roslit Volcano and Brine pool | Lets you fish from unfishable places. The Reinforced Rod and the Magma Rod have this as a passive. | C |
| Unbreakable | Rod Max Kg increased by 10,000 | Any rod that doesn’t need the benefits of other enchants already has an infinite weight limit | C |
| Herculean | Rod Max Kg increased by 25,000 | Same as Unbreakable but slightly better. | C |
| Wormhole | All catches have a 45% chance of being from a random area | Can work on the Rod of the Depths, No-Life Rod, etc., and allow you to catch event fish anywhere | D |
| Noir | Increases Albino (1.15x value) and Darkened (1.3x value) chances by 10% | A fairly bad money-making enchant | D |
| Scrapper | Bait has 60% chance of not being consumed. | Can be useful if you’re going to use a lot of quality bait in one session | D |
| Storming | Rod Luck increased by 95% during Rain weather. | Works better than Divine if you’re spamming Tempest Totems | D |
| Breezed | Rod Luck increased by 65% during windy weather. | Not as good as Storming, but still solid | D |
When to Stop Enchanting Your Rod in Fisch

When enchanting your rod in Fisch, it’s best to stop when you start running low on Enchant Relics and get an S-tier, or an A-tier enchant. If you continue rolling, you might end up with something really bad like Wormhole, making your rod virtually unusable. So, even if you don’t get the best enchant for your rod, make sure you walk out with a win.
Now that you’ve gone through our tier list, rerolling your rods’ enchant in Fisch should be a lot easier! For more guides related to this title, check out the Fisch archive here on Destructoid.
Published: Dec 14, 2024 09:45 am