Finally, Fallout 76’s big Locked and Loaded update is out, here’s the patch notes

Version 1.5.2.32

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Fallout 76 just launched the Locked and Loaded update on all platforms, and everything seems good to go. I mean it happened, but it was tested beforehand for a lengthy period of time and the all clear, sans delays, was enough to push it out the door.

On several platforms (Microsoft Store, PS4, Xbox One) the download sizes are going to be massive, as it clocks in at roughly 60GB for that trio. And it makes sense, because it’s a lot! Time to break it down.

So as advertised, the two biggest alterations are SPECIAL and CAMP loadouts. In short, you can now create multiple perk loadouts for your characters (up to two), and swap between them freely. Once you hit level 25, you can also respec more easily. Backend issues supposedly prevented this from happening earlier.

As far as CAMP stuff goes, it’s kind of a big deal for folks who love to build. Now you can create a second base of operations, a la Minecraft, without trashing the first. When coupled with the bunker instanced build system implemented a while back, it’s a great addition for tinkerers, of which there are a lot of when it comes to Bethesda games.

Daily Ops (daily quests) have doubled, and now dole out improved rewards. For people who are interested in playing beyond the “main questline,” it should add a little wrinkle in terms of random play sessions. And there are evidently still a lot of people actively playing this game.

You can find the core gist of the patch notes below.

Patch Notes [Bethesda.net]

Update Highlights:

  • Claim New Loot in Season 4: Fallout 76 Season 4 starts now, with an all-new Scoreboard, 100 Ranks to achieve, and tons of rewards for you to earn!
  • Reboot Your S.P.E.C.I.A.L.: After Level 25, use Punch Card Machines to reset your S.P.E.C.I.A.L., change your Perks, and save them into one of two custom loadouts.
  • Build a Second Home: The new C.A.M.P. Slots feature allows you to construct and maintain a second C.A.M.P., in addition to your current home.
  • Vending and Display Updates: Alongside C.A.M.P. Slots, we’ve streamlined Player Vending Machines and Display Cases, which you can now use inside your Shelters.
  • Double the Daily Ops: Dive into the new Decryption game mode and claim new rewards as you conquer new randomized enemies, mutations, and locations.
  • User Interface Improvements: We’ve added an Aim Assist option to the settings, a batch crafting slider to Workbenches, and a big update for the World Activity Menu.

 


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Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!