I know how much you all love talking about Final Fantasy XIII‘s multiplatform status and how it’s affected the design of the game, so here’s yet another log to throw on the fire. In an interview with Videogamer.com, producer Yoshinori Kitase has stated that the development of an Xbox 360 version changed nothing about the game, with Final Fantasy XIII‘s engine able to easily handle multiplatform development.
“Going to multiple platforms didn’t necessarily affect [design decisions], we didn’t have to compromise anything” explains Kitase. “There’s a single engine [Crystal Tools] we’re working on that can adapt to both platforms. It covers a lot of the design and visual elements so we don’t have to create separate graphics for Xbox 360 and PS3 versions. The engine takes care of it. We’re really trying to create the same exact experience for both platforms.
“There’s nothing we had to particularly give up or change because of going multiplatform.”
It’s long been argued by PS3 fans that FF XIII going multiplatform would negatively affect the PS3 version, and it’s essentially been a long tug of war with Square Enix saying one thing and the gamers saying another. Of course, we’ll never know ourselves whether the PS3 version suffered or not, only Square Enix knows that. Ultimately, the game will probably be great on both systems and nobody will have anything to complain about.
But they’ll find something … oh how they will find something.