Fighting game science, advice from the pros and more with Cardboard Robot

Get to know the people who make great videogames

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last Sunday on Sup Holmes we had a spirited chat with April and Christian, creators of the newly funded fighting game Pocket Rumble. We talked about the allegations that the game uses stolen graphics, how designing a fighting game can make you better at playing them, the pros and cons of damage scaling, Marvel Vs. Capcom 2 Vs. Marvel Vs. Capcom 3, balancing ease of operation with depth, antler headed boys and a lot more. Designing a fighting game is no small feat. Thankfully, Cardboard Robot is so in love with the genre that I have no doubt that the’ll make something great with Pocket Rumble

Thanks again to April and Christian for being on the show, and tune in today at 4pm EST when we welcome Mike Mika to the program. Mike’s probably most famous for creating the playable Pauline in Donkey Kong hack. We’ll be talking about that, his game-ography at Other Ocean, his upcoming “Game that is literally anything” title #IDARB, and a lot more.

We’re also going to give out some codes for #IDARB, so be sure to tune in if you want to try it out. 

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes