Far Cry 5’s new update will fix the endless credits loop

Tomorrow’s update also brings an avatar do-over option

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There’s an expectation in open-world games that once you see the main storyline through to the end and hit the credits (and then come back to the room a good 15 minutes later), you’ll be able to jump back into your world and close out your to-do list of optional missions and collectibles. That’s meant to be the case for Far Cry 5. For some players, though, a nasty bug has gotten in the way. These unlucky folks have been stuck in an infinite credits loop that renders their save file essentially useless.

Ubisoft is prepping an update that, among other things, will try to break the loop. There’s also a fix for the time of day becoming stuck when using Outpost Master (the feature that lets you repopulate outposts with fresh new enemies) or when completing the mission The Cleansing.

Patch 01.05

1. New Addition

  • Added the option to re-do the character creation process from the Avatar Customization menu
  • Added support for Masks and Special Outfits in the Avatar Customization menu

2. Improved Accessibility

  • Subtitles turned on by default for all languages when launching a New Game

3. Stability & Performance

  • Fixed multiple low occurrence crashes
  • Fixed an issue where client would receive a “bookworm” error after liberating an outpost while in a helicopter
  • Fixed low occurrence issues when skipping cinematics
  • Fixed some physics issues related to vehicle doors and weapon interactions
  • Fixed some instances of players respawning in an instant-death loop, including:
    • Fixed an issue where the client would get stuck in a instant-death loop if the host reloads a checkpoint while in a helicopter
    • Fixed an issue where the client would get stuck in a instant-death loop if the host invites a client while in a helicopter

4. Missions

  • Fixed multiple low occurrence walkthrough breaks, including:
    • Fixed a few issues that could cause the player to become locked outside of the bunker during the mission, “The Quality of Mercy”
    • Fixed an issue where the mission, “Broken Path,” would not progress under certain circumstances
  • Fixed a few issues that could cause the player to become locked outside of the bunker during the mission, “Casualties of War”
  • Fixed issue game could be stuck in an endless Credits loop under certain circumstances during the final mission, “Where it All Began”
  • Fixed issue where Mary May won’t spawn in the truck during Atonement if the player died during the drive to John Seed’s Ranch
  • Fixed some issues that was causing the time of day to become stuck when completing the mission, “The Cleansing,” or when using the Outpost Master feature

5. Audio

  • Fixed minor audio issues
  • Fixed some situations where SFX and music could go missing in specific circumstances
  • Fixed an issue where SFX would continue to play if a helicopter was destoryed in the Arcade

6. Companion, Enemy & Animal AI

  • General AI bug fixes including:
    • Fixed an issue where the Blessed would restart their falling animation when being shot while they are auto-reviving
    • Fixed an issue where Guns For Hire would not exit vehicle turret after falling in water
  • Cheeseburger’s total kills should now update more consistently

7. Gameplay & UI

  • Minor bug fixes for vehicles
  • Fixed issues with certain animal animations, including:
    • Fixed an issue where the Cougar and Moose would play invalid animations if the player cast a fishing line near them while they were in the water
  • Fixed some camera issues while performing takedowns
  • Fixed an issue where the player could get stuck in a mounted turret under certain circumstances
  • Fixed some challenges that weren’t tracking kills under certain situations
  • Fixed an issue where the player model could appear without clothes in the Avatar Customization menu
  • Fixed issues with cut-off text in some menus in certain languages
  • Fixed issues with text remaining on screen in certain circumstances
  • Fixed minor text issues in certain localized languages
  • Fixes and updates to weapon balance and statistics
  • Improvements to weapon animations and hand placement when near a wall

8. Co-op

  • Various replication improvements, including:
    • Fixed an issue where a client could see weapons that were already picked up by hosts
    • Fixed an issue where the client’s arms would be in incorrect positions while holding a Compound Bow
    • Fixed an issue where the helicopter was not replicated correctly for the client after the host disabled it
  • General improvements to various missions while playing in Coop, including:
    • Fixed an issue where the cinematic during the mission, “Only You,” was obstructed by the Client
    • Fixed an issue where the client was unable to see the objective markers during the mission, “Where it All Began”
    • Fixed an issue with the transition during the mission, “Burn, Baby, Burn!,” if the client was in spectate mode
  • Fixed low occurrence walkthrough breaks while playing certain missions in Coop, including:
    • Fixed an issue where host/client would become stuck in a loading screen triggering the mission, “Special Delivery”
    • Fixed an issue where the mission, “Air Raid,” where the host and client would become stuck if the coop leash was broken
    • Fixed an issue where the mission, “The Hero’s Journey,” would not update after leaving Larry’s helicopter

9. Arcade/PVP

  • Star ratings now properly reflect ratings
  • Minor graphical improvements to spectator camera
  • Improvements to matchmaking flow in Private and Public lobbies
  • Fixed low occurrence issues with player spawning without selected loadout
  • Fixed some issues with the PVP Announcer not playing certain lines
  • Fixed low occurrence crashes during host migration
  • Fixed issue where sometimes voice chat would not work
  • Fixed issue where sometimes player names were missing after being killed in PVP
  • Fixes and updates to weapon balance and statistics
  • Extended the map picking time in Public lobbies from 35 seconds to 50 seconds

10. Arcade/Editor

  • Fixed minor bugs with certain map creation tools

Ubisoft expects this update to go out tomorrow, May 1.

Patch Notes – Title Update 5 [Ubisoft]


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