Image via Bethesda

Fallout 76’s April patch fixes a ton of bugs

The game got better but continues to be buggy

Recommended Videos

As promised last week, the Fallout 76 April 2023 update is here, and it does fix a ton of bugs that are currently present in the game. Some of these are longstanding issues, and some (as we’ve talked about many times in the past) involve short-term problems that were actually patched in: occasionally in patches that are meant to fix bugs. Ah, classic Bethesda.

In any case, Fallout 76 is a much better game than it was at launch, thanks to all of the major content patches that added in, well, Fallout things. It also reworks some mod descriptions, to help them be “more consistent and clearer.” This is a common complaint in many live service games, where hardcore players will need to datamine or otherwise tease out actual stats/procs (when an item triggers an ability) manually: when patch notes or in-game text isn’t descriptive enough.

This April patch is small time because the team is planning another summer update themed around cryptids, including quests dealing with The Blue Devil and the Ogua.

Fallout 76 Update Notes – April 18, 2023 (Full patch notes)

ART

  • Atomic Camo: The Atomic Camo paint can now be applied to all pieces of the Forest and Urban armor pieces, not just the mask. Additionally, Scout Masks that have the Atomic Camo paint applied now have the correct texture when seen in the workbench menu.
  • Circus Trailer: When destroyed, the Circus Trailer now displays the correct destruction model.
  • Cowspots Creamery: Various adjustments to AI pathing for Allies around the Cowspots Creamery Stand Prefab.
  • Backpack Flairs: Backpack flairs no longer clip into the Heirloom Basket Backpack.
  • Giant Dinosaur: Items placed under the Giant Dinosaur can now be moved individually from the Dinosaur.
  • Hats: The Cappy Hat no longer removes part of the hairstyles on male characters.
  • Log Cabin Porch Set: Adjusted the budget cost to align with the cost of similar C.A.M.P. items.
  • Masks: The Fasnachtler Mask can now be displayed in the Fasnacht Mask Display.
  • Nuka-Cola Billboard: Adjusted the build preview for the Nuka-Cola Thermometer Billboard to face the player.
  • Radiation Dummy: Added the ability to turn the Radiation Dummy on and off.
  • Slocum’s Joe Bar: Fixed an issue causing no textures to appear on Slocum’s Joe Bar Tiled Corner piece.
  • Wild Mountain Rifle Range: Various fixes to hanging decor placed inside the Wild Mountain Rifle Range Prefab.

CHALLENGES

  • Daily : Enemies with a prefix in their name now count towards Daily Challenges.
  • Daily: All Radscorpion food items now count towards the “Consume Radscorpion Meat” Daily challenge.
  • Daily: Perfect Mothman Egg now counts towards the “Collect Mothman Eggs” Daily Challenge.
  • Daily: Addressed an issue where having an equipped throwable weapon that causes fire damage advances the Daily “Deal Fire Damage to Enemies” Challenge when using a non-fire damage-dealing weapon.
  • Daily: Addressed an issue where grenade kills counted towards the challenge “Kill Robots with an Energy Weapon” while wielding but not using an Energy weapon.
  • Epic : Missile Launchers now count towards the “Sell Ballistic Weapons” Challenge.
  • Epic: Addressed an issue where all cryptids counted towards the “Take a Camera Picture of a Legendary Cryptid” regardless of being Legendary or not.
  • Epic : Cranberry Jam now counts towards the Epic Challenge “Eat cooked meals that use cranberries”.
  • Possum : Dirty Fedoras and Crumpled Fedoras now count towards the Possum Challenge.
  • Re-Roll: Updated the UI for Challenge Re-Rolls to make it easier to see the number of Re-Rollers the player has.
  • Re-Roll: Updates to the Re-Rolled Challenges to include new and changed challenges.
  • Tadpole: Cooking Sugar now counts towards the Tadpole challenge to “Cook while wearing a Chef’s hat”.
  • Weekly: Addressed an issue where grenade kills counted towards the challenge “Kill Creatures with Hammers” while wielding but not using a Hammer.
  • Weekly: Addressed an issue where grenade kills counted towards the challenge “Kill Cutists with a Bladed Weapon” while wielding but not using a Bladed Weapon.

DESIGN

  • Build Menu: Fixed an issue allowing players who have not learned the Prison Door to build it in their C.A.M.P.
  • Crafting : Added a number input option for Crafting Sliders.
  • Enemies : Fixed an issue causing Scorched melee animations to break when staggered.
  • Perks : Aqua Boy no longer removes rad immunity from drinking Toxic Goo.
  • Perks: Fixed an issue causing the Power User Perk to not reflect ammo count accurately and force the user to reload early.
  • Perks : The Bloodsucker Perk now properly applies its bonus to Glowing Blood Packs.
  • Seasons : Fixed an issue that allowed players to purchase more rank-ups than intended.
  • Worlds : Fixed an issue where the Infinite Ammo Custom World setting did not grant infinite ammo.

EVENTS

  • Mutated Events: Melee attacks on Resilient mutated enemies which have triggered the Resilient threshold are now always fatal, regardless of any resistances or damage dealt.
  • Mutated Packages: Players can now correctly earn known recipes from Mutated Packages and Party Packs when they know all of them.

GAMEPLAY

  • Quests : Fixed an issue during “An Ounce of Prevention” where multiple instances of the same quest item may appear.
  • Shelters: Fixed an issue where players could become stuck inside a Shelter entrance upon relogging in.

INVENTORY

  • Ammo : Spent Fusion Cores and Ultracite Fusion Cores no longer remain in the player’s inventory after draining the fusion ammo in either Laser or Ultracite Gatling Guns.
  • Ammo Box: Fixed an issue where the selection would jump to the top of the list when transferring Ammo.
  • Drink: Rad Ant Lager now has an accurate description of its effects.
  • Food : Carrot Soup now weighs 0.5lbs which is consistent with other soups.
  • Junk: Adjustments to the weight of Bulk Aluminum, Lead, Silver, Cork, and Screws to be more consistent.
  • Med-X: The Description for Med-X now displays its accurate effects. (25+ Damage Resist)
  • Mentats: Addressed an issue where Berry Mentats would not highlight living creatures.
  • Mutated Party Pack: Fixed a text bug where the Mutated Party Pack said it is granted with 3 Fallout 1st members instead of 3 or more. (3+).
  • Notes & Recipes: Removed weights on Notes that are inconsistent with other Notes throughout the game.
  • Stash : Fasnacht Residue Analysis can now be removed from the Stash box.

LOCALIZATION

  • All languages: Numerous localization fixes.
  • All languages: Fixed the Boomstick and Peace Maker Mutated Event rewards to have consistent naming in all localizations.
  • All languages: Fixes across multiple languages for the descriptions of the Daring Adventure Armor Paint.
  • Russian : 3 Star Legendary Ranged Weapons sold by Purveyor Murmrgh no longer show debug text in Russian.

POWER ARMOR

  • Headlamps : The Union Power Armor Headlamp mods are now buildable. Recipes can be acquired through expedition rewards or Giuseppe’s vendor inventory.
  • Jet Packs: The Armor Ace Jet Pack Skin no longer appears as the Union Jet Pack Skin, and all Jet Pack skins can now be applied to any Power Armor that can use Jet Packs.
  • Jet Pack Mods: Jetpack Power Armor modifications no longer cause visual issues when inspecting a Power Armor Torso.

STABILITY

  • Fast Travel: Addressed a crash when attempting to Fast Travel quickly after Fast Traveling to another player.

WEAPONS

  • Attack Speed: The Chainsaw and Auto-Axe now have the same attack speed in first and third-person view.
  • Auto-Axes: The Auto-Axe can now roll 2-star Faster Swing Speed Legendary mod again, this can happen with both 2 and 3-star crafting rolls.
  • Crossbow Bolts: Crafting Ultracite crossbow bolts now count towards the “Craft Crossbow Bolts” Tadpole: Archer challenge.
  • Energy Weapons: Energy weapons with high base damage (Such as Plasma Caster or Tesla weapons) now lose less durability per shot. Other energy weapons with lower base damage will lose slightly less durability per shot. The Plasma Gun also has reduced condition damage.
  • Missile Launcher: The Targeting Computer mod for the Missile Launcher no longer target friendly and neutral NPC’s.
  • Mods : Weapons with Poison mods now correctly deal base weapon damage to robots again.
  • Pipe Wrench: The Pipe Wrench now works with the Legendary Perks Hack and Slash and Collateral Damage.
  • Shotguns: Fixed an issue that allowed Shotguns to be shot underwater.

USER INTERFACE

  • Help Menu: The “Damage Types” section of the Help Menu now correctly says which icons represent each damage type.
  • Seasons : Fixed an issue where users could not see purchased Re-Rolls until relog.
  • Seasons : Fixed an issue that caused an infinite loading screen when selecting Bulk Rank Ups.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Sulfur is the unexpected Pathways Into Darkness and Tarkov combo nobody saw coming
Read Article Incredible Helldivers 2 fan film nails the feel of every mission in just over 60 seconds
helldiver in hellpod in helldivers 2 movie
Read Article FFXIV Live Letter summary: Dawntrail brings benchmark, DLSS upscaling, blacklist updates, and Yo-kai Watch event
FFXIV Live Letter reveal included the benchmark
Related Content
Read Article Sulfur is the unexpected Pathways Into Darkness and Tarkov combo nobody saw coming
Read Article Incredible Helldivers 2 fan film nails the feel of every mission in just over 60 seconds
helldiver in hellpod in helldivers 2 movie
Read Article FFXIV Live Letter summary: Dawntrail brings benchmark, DLSS upscaling, blacklist updates, and Yo-kai Watch event
FFXIV Live Letter reveal included the benchmark
Author
Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!