Fallout 4 finally gets Survival Mode on PC, along with a bunch of other fixes

Consoles are up next week

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It has been a long time comin’, but Bethesda just added Survival Mode to Fallout 4 on PC. The new mode takes away almost all of the easy-to-lean-on convenience of Fallout 4. For instance, there’s no fast travel, you can only save while you sleep, and everything’s generally more lethal. As if the Commonwealth Wasteland wasn’t dangerous enough.

Survival Mode is just a part of the game’s version 1.5 update that released today. Previously, some folks had access to it thanks to a beta period. But, now it has rolled out for all PC users. Bethesda says that console players can expect it next week.

Really, this is just one blip on an expansive roadmap for Fallout 4‘s future. Other major events include the release of the Far Harbor add-on in May, and mod support on consoles in May and June. There’s still a lot of juice left in this power armor’s fusion core.

Here’s the full list of features and fixes in today’s PC update:

Features:

  • New Survival difficulty
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter
  • Third person camera movement improvements when player is close up against walls and other objects

Fixes:

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In “The Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Fixed issue with “Defend the Castle” where speaking to Ronnie Shaw would not properly complete the quest
  • During “The Nuclear Option,” fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly
  • Fixed occasional flashing issue with entering and exiting Power Armor
  • Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu

Fallout 1.5 update [Bethesda]


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