Yep, it seems that our beloved Mr. Molyneux has attended the Denis Dyack school of pre-release hype. It teaches you to say as much crazy stuff as possible, every single day, until your game is released. This time our intrepid designer is talking about why Fable 2 wouldn’t work so well with the PlayStation 3.
I um and ah because, OK, it’s a quite sophisticated piece of tech. These days I don’t get involved so much with shaders and the actual 3D design any more, the actual programming. It looks very complex. The 360 and the PS3 technically seem neck and neck. Sometimes I look at a title on the 360 it looks fantastic, sometimes I look at a title on PS3 and it looks fantastic. I can’t see a difference.
What I would say, and this is not just me being the good company man, I’d say the thing I love about the 360 more than anything is nothing to do with the hardware, it’s all to do with LIVE. LIVE is still underexploited for a game mechanic. Some of the stuff in Fable II we’re doing with co-op is only possible because of the way that LIVE is structured. I love playing around with that stuff as a designer. Whereas PS3 doesn’t seem to be quite so mature on that side. They haven’t got quite the same infrastructure and service but, you know, yeah, I’d love to get games on every platform.
Peter Molyneux calls the PS3 a “worthless piece of sh*t” CONFIRMED!
Seriously though, do you agree with Peter’s assertion that Xbox Live is what makes Fable 2 possible? Would you contest that the PlayStation Network is robust enough to support the game’s online elements? After all, with Resistance 2 and MAG promising the kind of multiplayer experiences that Xbox Live is yet to touch, I’d say that the PSN can more than easily handle 2-player co-op.