Experienced devs counter anonymous Wii U criticisms

‘Wii U development time is equal to any other development time’

Recommended Videos

[Update: Hideki Kamiya (Resident Evil 2, Okami, Viewtiful Joe, Bayonetta, The Wonderful 101) agrees that developing for the Wii U is “about the same” as developing for the Xbox 360 and the PS3]

A bevy of Wii U developers, such as Jools Watsham of Renegade Kid and Chris Arnold of Nami Tentou, have come out in defense of the Wii U in light of recent criticisms. According to Chris, most of the points made by the anonymous developer in the recent Eurogamer article are based on “pre-retail release SDK problems” and that “the new post release SDK kits do not contain any of the listed problems“. Chris even went as far as to call the Eurogamer article “Nintendoom clickbait“, while Jools says that from what he knows as a Wii U, 3DS, PC, PS3 and PS Vita developer, “the Wii U is not more difficult to develop for than other platforms.”

That’s sounds a lot like what the developers of Darksiders 2 had to say back in 2012, stating that the Wii U has “plenty of horsepower” and that they got it running on the console “pretty quickly”. Then there’s 5th Cell, who felt quite confident in the Wii U’s processing power

Every developer is going to have different experiences, and none of them are to be diminished, but the last time were heard anonymous devs talking crap about about the Wii U, most of it didn’t end up being true. When you’ve got reports from an anonymous source versus the word from developers who are willing to go on record with their names and track history, it doesn’t take a genius to figure out who to believe.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Yoshida acknowledges FFXIV Dawntrail Benchmark complaints, updated version on the way
Miqote female in the FFXIV: Dawntrail benchmark
Read Article CoD Mobile weapon camo takes players into a war movie
CoD Mobile
Read Article Original Fallout lead designer Tim Cain says he loved the TV show
Vault Boy from Fallout
Related Content
Read Article Yoshida acknowledges FFXIV Dawntrail Benchmark complaints, updated version on the way
Miqote female in the FFXIV: Dawntrail benchmark
Read Article CoD Mobile weapon camo takes players into a war movie
CoD Mobile
Read Article Original Fallout lead designer Tim Cain says he loved the TV show
Vault Boy from Fallout
Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes