$19.99 a month, 5% of revenue, starts today
Anyone can gain access to Unreal Engine 4 now with a new subscription plan, priced at $19.99 a month. This was announced this morning in a GDC press conference by Epic co-founder Tim Sweeney.
With this new plan, users can deploy to four platforms: PC, Mac, iOS, and Android. Developers will pay 5 percent of revenues for full access to Unreal Engine 4. This fee gets you the tools, access to full C++ source code (via GitHub), documentation, and forum support access. This new plan is available today, letting new developers download tools and get started right now (or in a few minutes — the site is down right now).
Sweeney calls today the start of something new for Epic Games. He said that they’ve been working quietly behind the scene on new technology for awhile now. The future of the engine is inspired by a lot of changes in the game industry. The assumption was that bigger and better was going to be the continual goal for the future of gaming, but things have changed since, with mobile and VR entering the scene in a big way.
The newest form of Unreal Engine 4 was built to be highly usable for developers of all sizes. Sweeney says that even if you don’t know how to program, you could build a game in Unreal Engine 4. He confident enough about its ease of use that noted that the engine could potentially be a new outlet for the motivated Minecraft player.
It used to cost many millions of dollars and lots of licensing paperwork for AAA developers to use UE4 to make games. Sweeney admits that this is an outdated plan now. They’re shooting for practicability and accessibility with their new business mode; every developer on earth will have access to all the tools Epic has when they develop their AAA games now. For $20, cancelable at any time. How great is that?
As an example, they showed off a game they made with the tools, called Tappy Chicken. It was developed in two days with Blueprint in UE4, with no programming. Other examples of the tools were shown — more on these later today.
You’ll find the full details on this new plan here.
Here’s a message to Sweeney himself:
Some notes from a Q&A session after the announcement:
- Sweeney says that free-to-play games will not have to pay any royalties
- While support platforms’ source for past projects will be provided with the plan, console support and source will not be available.
- For console access, Epic negotiates on a case-by-case basis
- “We are not shipping an Unreal Tournament game” alongside this engine announcement