English just makes Sin and Punishment weirder

One of my least favorite trends in modern gaming is the move towards predictability. In order to reach out to a more mainstream audience, many of today’s games make an effort to look and feel like accessible, easily digested, Hollywood action movies. That may be all well and good for your average guy on the street, but it can leave a longtime fan of videogame weirdness feeling a bit cold.

Enter Sin and Punishment: Star Successor for the Wii. The first minute-and-a-half of this video has more surprises than you’ll find in an entire play-through of more conventional games. The English voice work is appropriately strange and off-putting, and even when the characters have stopped talking, the game isn’t shy about defying logic.

What’s that giant fire breathing chicken doing in the middle of the highway? Why am I flying upside down? And why am I not dead? These are all questions that Sin and Punishment: Star Successor will beg you to ask, though I doubt the game cares much for providing answers. I wouldn’t have it any other way.

Sin & Punishment: Successor Of The Skies – Challenge One im Video [Nintendo-online.de]

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes