EA acquires BioWare and Pandemic Studios

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Big news makes a big company even bigger. It looks like Electronics Arts will be able to step up their action and role-playing games with the acquisition of both BioWare and Pandemic.

EA announced an agreement with Elevation Partners to acquire VG Holding Corp, owners of both BioWare (Mass Effect) and Pandemic Studios (Mercenaries 2: World in Flames), bringing EA up from big to OMG big, and equpping them with some great minds in the process. Pandemic Studios and BioWare employ a staff of over 800 spread out over Canada, Australia, and the United States.

“These are two of the most respected studios in the industry and Im glad to be working with them again. Theyll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties, said John Riccitiello, EAs Chief Executive Officer. We also expect this will drive long-term value for our shareholders.

Hit the jump for the full release. 

Electronic Arts Inc. (NASDAQ:ERTS) today announced an agreement with Elevation Partners to acquire VG Holding Corp. — the owner of both BioWare Corp. and Pandemic Studios. This acquisition gives EA a strong competitive position in key genres in interactive entertainment: action, adventure and role-playing games. The two studios have been recognized for creating some of the highest-quality games in the industry.

BioWare Corp. and Pandemic Studios have ten franchises under development, including six wholly owned games. BioWare Corp. is currently developing the highly anticipated Mass Effect, which will be published by Microsoft in November, and is in the early development stages of a massively multiplayer online game. Pandemic Studios is redefining open-world games with its upcoming Mercenaries 2: World in Flames and Saboteur, in addition to several unannounced projects.

Pandemic Studios and BioWare Corp. employ roughly 800 people across four studios located in Edmonton, Canada; Los Angeles; Austin; and Brisbane, Australia.

These are two of the most respected studios in the industry and Im glad to be working with them again. Theyll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties, said John Riccitiello, EAs Chief Executive Officer. We also expect this will drive long-term value for our shareholders.

Pandemic Studios is led by Andrew Goldman, Josh Resnick and Greg Borrud. BioWare Corp. is jointly led by Greg Zeschuk and Ray Muzyka. These teams will join the EA Games Label run by Frank Gibeau, President of EA Games.

Pandemic Studios remains focused on attracting the best talent and creating blockbuster action games, said Josh Resnick, President and Co-founder of Pandemic Studios. As a worldwide publishing leader, EA represents the ideal partner to bring our titles to market as global entertainment events.

We are truly excited by John Riccitiellos new vision for EA, said Ray Muzyka, Co-founder and CEO of BioWare Corp. This vision is consistent with BioWares focus on crafting the highest quality story-driven games in the world. It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin.

EA will pay up to $620 million in cash to the stockholders of VG Holding Corp. and will issue up to an additional $155 million in equity to certain employees of VG Holding Corp., which will be subject to time-based or performance-based vesting criteria. EA will also assume outstanding VG Holding Corp. stock options. In addition, EA has agreed to lend VG Holding Corp. up to $35 million through the closing of the acquisition.


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