E3: Rhythm Heaven Wii kills it

Recommended Videos

Have you played Rhythm Heaven? This WarioWare-esque rhythm-action series has been largely ignored in the US and Europe, which is a shame. My guess is that this is largely because the superior GBA iteration of the game never left Japan, leaving Westerners with only the fun but noticeably inferior DS sequel. 

With that slightly bad taste in my mouth from the DS game, I was a little worried about how the Wii version would turn out. After playing it, I was worried no more. It seems like the developers at Nintendo really got what made the GBA original so fantastic, and has only worked to expand on that. 

In the first level I checked out, you play a samurai sat on guard before a mysterious, evil-looking portal. As ghostly demons exit the portal, you have to slice them in two with your katana, all set to a funky beat. You’ve got to options here, either do a quick slice (which can open up into a combo) or a “atatatatata” Dragon Ball Z-style flurry of sword stabs. Thankfully, this is all controlled with the A and B buttons. 

These moves aren’t interchangeable. You can only use the sword slice to take out enemies that attack alone, while the flurry of stabs can only take out these smaller little bastards who always attack in groups. Of course, each type of threat lets out it’s one sound cue, and there is a specific rhythm to the process of taking them out. 

The importance of that rhythm may seem minimal at first, but that quickly changes, as it’s only a few bars into this level that the samurai gets sidetracked. The dude starts thinking about his family, something I guess someone in the middle of a life-or-death struggle against unholy evil may be prone to do. These thoughts manifest on screen as images of his children in happier times. These images obscure the screen, limiting your ability see the demons before they attack. At this point, you must rely on the audio cues that each enemy lets off as the appear on screen, and your ability to stay on beat. 

Other than the addition of the flurry attack, none of this is all that different than Rhythm Heaven (officially titled Rhythm Tengoku) on the GBA, but there is absolutely nothing wrong with that. Out of all the games I played at E3 thus far, Rhythm Heaven is the only one to make me laugh, wince in pain, and bob my head to the beat all in equal measure. Though details are currently scarce on the title (Nintendo couldn’t tell me a release date, price, information on additional modes, or any other information on that game), I’m still confident that this one will be worth picking up for diehard fans of the GBA entry in the series. 


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Helldivers 2 players receive Quasar Cannon and Heavy Machine Gun Stratagems to support Automaton obliteration
helldivers 2 heavy machine gun HMG quasar cannon stratagems unlocked
Read Article The Witcher 4 development is forging ahead at CD Projekt Red
The Witcher 4 update
Read Article Bungie reveals Into the Light weapons are time-gated and Destiny 2 players aren’t happy
Related Content
Read Article Helldivers 2 players receive Quasar Cannon and Heavy Machine Gun Stratagems to support Automaton obliteration
helldivers 2 heavy machine gun HMG quasar cannon stratagems unlocked
Read Article The Witcher 4 development is forging ahead at CD Projekt Red
The Witcher 4 update
Read Article Bungie reveals Into the Light weapons are time-gated and Destiny 2 players aren’t happy
Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes