E3 10: Nintendo repents for Ocarina’s Water Temple

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Nintendo’s Eiji Aonuma may be working on the latest shiny new Zelda game for the Wii, but he still hasn’t lived down some of the pain he caused gamers with some of his earlier work. At a roundtable discussion event tonight, Aonuma admitted that he was the guy behind all the frustration we all felt in Legend of Zelda: Ocarina of Time‘s Water Temple.

Aonuma asks the attendees, “How many thought the Water Temple was tough?”

After some laughter he follows: “How many thought it was horrible?”

“I have lived with that for the last 10 or so years,” the producer admits.

As many of you will remember, completion this section of the game required the constant use and removal of the Heavy Boots. Unfortunately (and famously), this never worked very well due to poorly planned controls.

Aonuma plans to make good by making full use of the 3DS’s touchscreen in this upcoming port of the Nintendo 64 game. He says that he hopes to lay his shame to rest by making good use of the touch capabilities, making it much easier to equip and unequip items.


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