E3 10: Hollie Bennett vs. Zelda: Skyward Sword

Hollie Bennett and I just got some time in with Legend of Zelda: Skyward Sword. After seeing Miyamoto basically face-plant in his attempts to get the game’s controls to work at the Nintendo press conference, I was sort of scared the game’s controls would be broken. Thankfully, that was not the case. The game controlled perfectly. I absolutely adore playing it.

That said, I hear Hollie’s complaints about the forced motion control. From what I played, there is no reason why Nintendo couldn’t give us the option to play the game with the Wii Classic Controller. The sword’s motion controls could be mapped to the right analog stick, and everything else could be covered by the D-pad and various buttons.

Is there any chance that Nintendo will go for that idea? If their adamant refusal to give players the option to play Phantom Hourglass, Spirit Tracks, and Twilight Princess (on the Wii) with traditional controls is any indication, then the answer is “no.”

There is never anything wrong with giving your players options, Nintendo. Skyward Sword is bound to sell in the millions, but I wager it would sell at least a million more if you made some concessions to your motion-control-hating ex-fans.

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes