As E3 comes to a close, we present the last of our āBurch nā Davis playā¦ā segments. One would typically try to send such a series off with a bang, but we were too tired and had played too many high-profile games in the last several days to actually find anything bang-inducing.
Instead, we played Grand Slam Tennis for the Wii, which will be one of the first sports games to utilize the Wii MotionPlus.
I briefly discussed the MotionPlusās efficiency in a previous post, but what did Ashley Davis and I think of the game as a whole?Ā
Hit the jump to find out.
Ashley: What made you want to go play Grand Slam Tennis so bad? I, admittedly, glossed it over until you made it a point to give it a shot.
Anthony: Samit told me that it utilized the MotionPlus in a really accurate, interesting way.
And having Wii Sports tennis to compare it against, I felt like Iād really be able to determine what the MotionPlus improved or didnāt improve.
Ashley: Thankfully, I have the same experience with Wii Tennis, so I got a pretty good idea of how much better the motion controls can make such a game.
Anthony: Samit got chased away by a bee before he could fully explain what the game afforded, but I remember reading (possibly from EA itself) that itās almost like holding a real racket.
Did you feel that it was almost like holding a real racket?
Ashley: It feels a lot more like holding a real racket.
I felt like the way that I held the Wiimote actually mattered.
Anthony: Yeah. Forehand and backhand swings do actually feel different, because the game takes your characterās position on the court into account when you make a swing.
If itās coming to the left but you swing coming from the right, youāll miss it.
We didnāt play with the analog sticks attached, so our avatars (I was McEnroe) moved to the ball for us, but there was still potential to miss.
Ashley: Every time he lost, he would throw his racket down in anger, and I wanted to shout, āYOU CANāT BE SERIOUS!ā
Anthony: It was a cute touch, to be sure.
Ashley: But yeah. Iāve had experience playing actual tennis, and I felt like the game was much more realistic than any other Wii tennis game Iāve yet to play.
Anthony: Yeah. I was kinda bummed that lobs and drop shots were mapped to button presses, and that I couldnāt really put a bunch of spin on the ball just by flicking my wrist, but itās unquestionably the most realistic tennis game Iāve ever played
Ashley: As was I. I kept wanting to swing my Wiimote downward to make dropshots, because the rest of the game just felt so natural.
The button pressing felt very out of place.
Anthony: Unfortunately, you canāt hit the ball at any place you want, either. I kept trying to intentionally hit a ball way out of bounds just to see how well the MotionPlus could notice my swings, and it kept sort of correcting me.
Like, I tried to hit one waaay to the left, and when I swung it made the shot I attempted much less extreme so that it wouldnāt go out of bounds and piss me off.
Almost as if they were worried about being too realistic, or if they didnāt know quite how to implement every possible swing. Iām not sure which.
Ashley: Would that full realism still be fun, though? I think it might make the game needlessly hard.
Anthony: Itād be more satisfying, to me. I mean, if youāve got the possibility to create a 100% faithful, 100% realistic tennis game on the Wii, why not do it? You could put those little safeguards in as an option or something, but Iād love to be able to actually screw up and win thanks to my own skill rather than being protected or nudged in the right direction by the designers.
Ashley: I just donāt see something like that working well, not at this point, anyway.
Anthony: Thatās definitely a possibility.
Ashley: That being said, I donāt mind those boundaries.
I still think the game is good for what it is, and itās a good example of tthe MotionPlus done right.
The game itself is a little bare bones, but feeling like Iām holding a real racket lends a lot to the experience.
Anthony: Yeah. I mean, Iāll definitely rent it. Iād buy it if it were 100% realistic or something, but a rentalās not bad either. If nothing else, itās a good step forward for the motion control technology.
Ashley: I think we are pretty much agreed.
Anthony: I think youāre pretty much a stupidface.
Ashley: The quality of your insults has declined drastically since the beginning of this series.
Anthony: Iām fucking tired.