Ashley Davis and Anthony Burch wish they were Brad Nicholson. They long to have bulging muscles, a healthy immune system, and one of those ā how does one say it ā rockinā bods.
Davis and Burch are lazy, however, and rather than spend the necessary time to work out, eat well, and achieve truly Nicholson-esque stature, they prefer to play exercise games for very short periods of time at industry events.
This is why they played Wii Fit Plus.Ā
You can find their impressions after the jump.
Anthony: I have to admit, Iāve never played the original Wii Fit.
Ashley: Itās okay. Iāve played it, but itās more useful for watching others make themselves look silly.
Ā
Anthony: Wii Fit Plus seems like a fitting sequel, then. The first game I played forced me to flap my arms like a bird and land on scored targets.
It was kind of enjoyable in that it was decent at figuring out where I was shifting my weight, but it was about as silly and gimmicky as youād imagine.
Ashley: The game that I played was one that I had heard a lot of people talking about; it essentially plops your Mii into a gauntlet.
The best way to describe it is Wii Fit mixed with a platformer.
Anthony: Youāve gotta alternate tapping your feet on the board to simulate walking or running in order to correctly time movement onto moving platforms, or around Big Evil Swinging Wrecking Balls.
And occasionally you ājumpā by crouching and then straightening your legs.
Ashley: Youāre still moving around and utilizing the pressure sensitivity of the board, but itās leaps and bounds more fun than any other game in Wii Fit.
It isnāt just like, āHey, weāre going to put you on a virtual bicycle and make you move your feet to pedal for five minutes.ā Itās more like, āYou have to run through these moving platforms and jump over these rolling logs, and if you mess up, you die!ā
Well, not die, but you do lose playtime.
Anthony: And there is still a biking minigame, but it seemed to be focused around quasi-nonlinear exploration of a virtual park or something.
I thought the obstacle course was entertaining once I got used to it, but the board was REALLY bad at understanding when I was alternating steps and when I wasnāt.
Like, sometimes I was going too fast for it to recognize anything so it stopped dead, and other times I tried to stop on a dime but my character kept moving for like three more steps.
Ashley: The board was not as responsive as I would have liked, but the game itself presented a fun way to exercise, which is what I think Wii Fit games should be all about.
Anthony: Yeah. I would be much more willing to integrate that into some sort of workout routine than just a vanilla āhey, tap your feet a lotā minigame.
Like, practicing typing using Typing of the Dead is more fun than trying to play Mavis Beacon Teaches Typing.
Ashley: Hahaha, great analogy.
Anthony: And since itās fun, it makes you wanna come back more, and thus makes you exercise more. Itās a relatively well-designed trap.
Ashley: It seems that Wii Fit Plus has a lot more of these unconventional games than the first one.
Anthony: Yeah. I didnāt see any that were as simple as what I understand the first Wii Fit games to be.
Ashley: At least, from what I saw.
Anthony: That said, though, aināt no way Iām buying a Balance Board just for Wii Fit Plus.
Ashley: I am much more tempted to than I was with Wii Fit.
Anthony: Fair enough. Iām definitely more tempted to buy this for, like, my mom or something.
Ashley: If I wasnāt broke, the chances would be even higher.
Anthony: Or Ash, because sheās got a fat ass and face.
Ashley: Aw man, donāt do that when sheās not around to reprimand you for it.
Anthony: Fatty fatty fat fat.