Dispatch, being a game made in Telltale fashion, is full of different avenues players can follow, leading into all sorts of gamestates and outcomes. Now, it seems a hidden (probably unintentionally) ending is there, too, but no one has ever seen it.
As per Eurogamer, Dispatch has several ending outcomes that tell you what kind of person your Robert was, based on several factors and decisions you had made. Three endings seem to have popped up for each player, with AdHoc co-founder Nick Herman saying there’s actually a fourth ending in there that no one has ever seen yet, probably due to a bug, but also maybe because the whole world can fit into three distinct playstyles.
However, players dug through the code of the game a while ago and managed to figure out what ending it was: Tactician, which wasn’t bugged or missed because we are all the same, but because it was scrapped. The ending wasn’t seen by anyone, as it simply is not accessible.
Even so, I’ve been mulling over the outcome I got, Everyman, that told me my Robert was a guy who thought at the moment and did what he had to, without much thought given to morality. It’s a bit reflective of myself, perhaps, implying I’m not as much “in the roleplay” as I am just playing myself.
I’d love to see how the other two would play out and what decisions I would have to make to get to them. After all, replayability is front and center in Dispatch, which I praised the game for in my review, and I’m just itching to see Robert end up with Blonde Blazer over Invisigal (a crime, I know), or ending up with both, or maybe neither, or have Coupe ousted instead of Sonar, and so on and so forth.
Every time I see Dispatch I want to go back to playing it and experiencing it in a different way, so I guess now’s the perfect time, especially if AdHoc patch the “scrapped” ending and let us have a chance at getting it.
Published: Dec 14, 2025 02:49 pm