Diablo III is making some system changes

We all want Diablo III to be done, and we all want to be playing it right now. Blizzard wants it to be done too, but they are taking the time to make it a good game. Just when we thought everything was getting finished up, Blizzard is making some drastic changes to a few of Diablo III’s system mechanics.

Jay Wilson, the game director for Diablo III, said in a blog post on the Diablo III site that, “We want Diablo III to be the best game it can be when it launches. To get there, we’re going to be iterating on designs we’ve had in place for a long time, making changes to systems you’ve spent a lot of time theorycrafting, and removing features you may have come to associate with the core of the experience. Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won’t just live up to our expectations, but will continue to do so a decade after it’s released.”

They are making some big changes to the skill and rune systems, but they aren’t ready to let us know about those yet. What we do know, is that they are completely removing Scrolls of Identification, one of the quick slot buttons is becoming a dedicated potion button, the Mystic artisan is being removed, they are removing the Cauldron of Jordan and Nephalem Cube, Stone of Recall is being renamed to Town Portal and it’s being placed right into the UI, Blacksmiths will be able to salvage items, character attributes are getting new benefits, and your stats will be shown right on your inventory screen.

The full post has details on each of these changes, and they really stress how much they want Diablo III to be an amazing game, and that they aren’t afraid to take as much time as they need to finish it. It’s nice that they are actually taking some feedback from the beta testing and making changes to the game. 

If you are in the beta and you have an opinion on these changes, please let us know in the comments!

Systems Changes [us.battle.net]


Joshua Derocher