Devs respond to PS3 Ghostbusters controversy, make it worse

The ridiculous fanboy wars spilled over into multiplatform territory recently when the PS3 version of Terminal Reality’s Ghostbusters was said to run at a lower resolution to the Xbox 360 version. While normal human beings wouldn’t really care, controversy happened and now Terminal Reality has issued a statement to counter the claims of inferiority, invardently making the problem sound worse.

“For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version,” explains the studio. “So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.”

Wow … they kind of made the PS3 version seem even more inferior. I doubt this will stop the Internet arguments over this game, but if you have both a 360 and PS3 and want the better game, it appears as if Terminal Reality has made the decision for you. Or you could just go for the Wii version. It looks worse than the others, but at least you’ll get to feel like you’re holding a Proton gun.

Jim Sterling