When I first turned on LittleBigPlanet, I was floored by the opening presentation. If you aren’t familiar with the introduction, check it out here. Essentially, it’s the game’s opening credits presented in the format of a level that you can play. The above video is my take on that, except within the context of Destructoid’s staff.
Sure, it is unoriginal and crummier than the developer-created level, but I’m proud of what I accomplished. The initial portion grabs at what we do as a website and then quickly goes into pictures and names of nearly everyone that works on the site. I somehow forgot Spacecat. We talked briefly after this video was made, and despite his immense anger, we were able to work out the issue with the help of Pounce.
One thing I learned from this experience is that camera placement is fairly vital to presentation. The ending platform segment features climbing up a massive Mr. Destructoid. I never thought to pan the camera out, so that may seem a little unclear.
Hit the break for a bit more insight.
First off, I want to apologize to my fellow staff members that were omitted from the final upload of the level. One thing I didn’t do for my impressions piece was max out a level completely. Once a level starts getting too big, things start to go missing. Mr. Holmes’ T.V. disappeared three separate times towards the end of the procedure, and I was forced to rebuild it. Stickers also started disappearing — mainly by the ramp. I also wasn’t able to procure all the pictures I needed to, so I apologize for that as well. When the full version ships, I’ll be sure to re-do this and make it even grander with my newly acquired experience.
I also want to take a second to talk about level design in general. I’m in the unique position to critique games on a huge videogame blog. One of the things I often find myself talking about is how great, boring, stupid, or repetitive levels can get. Although I have always understood that creating levels requires a great deal of talent, I suppose I never quite “got it” until this experience. It’s amazing what LBP can do and the frame of reference it provides — especially when I consider how lackluster my level is compared to what the developers made in the opening segment of LBP. It’s certainly interesting.
Anyway, that’s enough of this. I hope you guys enjoyed the video. Tell me what you think about it!
Published: Oct 14, 2008 06:19 pm