Destructoid/Blast Works contest UPDATE: Some people entered

This contest is starting off to a slow start, but a good start none the less. People seem to be taking the task of creating their own Blast Works levels very seriously, as both of the current entries to the Destructoid/Blast Works level design contest are extremely well thought out and fun.

Pest Quest, by user Pacario, features over ten original enemies, horizontal and vertical movement, and a last boss as memorable as any seen in the “real” game. No sticky enemies are to be found in the level, which gives it a real old-school flavored challenge. Fantastic work, Pacario. This one makes it into the semi-finals.

The other current entry to contest, Zycyzyx by Gryzor, has a huge amount of potential. It feels like it’s totally new game, with it’s own power-up system, original art design, and even a title screen. If this one was a little longer and featured a true boss fight, it would have made it in the semi-finals. Gryzor says that this is really just a work in progress, which is fantastic news. When the real Zycyzyx is finished, it has a good chance at taking itself to the top.

Don’t quit now, boys! Keep those entries coming! This is just starting to get good.  

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes