Arc you glad to see it?
In case you forgot, Destiny 2 is about to host a new event that centers around the arc (lightning) subclasses. Dubbed “Arc Week” (what intern was thinking “Shark Week” at the time and went with it, right?), the event basically re-balances lightning powers/abilities, allows players to grab the Thunderlord exotic lightning machinegun (from the first game) again, and adds some more exotics to the overall loot pool.
Said balancing is basically a set of buffs across the board. The Warlock’s Stormcaller tree allows for more chain lightning hits, longer buffs, but the Dawnblade and Voidwalker portions also have their own tweaks. The Hunter’s Arcstrider is now better across the board, which different adjustments for both PVE and PVP (way of the warrior damage is increased by 60% against AI and 22.7% against players, for instance, among two other PVP-centric alterations).
As for the Titan, only the Code of the Juggernaut portion of the Striker tree is getting enhancements, with increased melee damage, more buff duration and more damage. You can dive into each nuance with the class-centric patch notes below.
This Week at Bungie [Bungie.net]
Striker Code of the Juggernaut (Bottom Path)
- Now increases all weapon damage for the duration of the buff
- 25% against combatants
- 20% against players
- Duration increased from 10 to 16 seconds
- Buff timer is now displayed on the HUD
- Melee damage bonus increased from 25% to 60%
- Now also triggers once you have dealt 60% damage to a target
- Any damage done after 60% will refresh the timer
- Still also triggers off shield pop
- No longer consumed after 1 melee attack
- Duration increased from 3 to 5 seconds
Arcstrider Way of the Warrior (Top Path)
- Bonus melee damage can now be stacked 3 times (requires a melee ability kill for each stack)
- Buff increases melee damage by 60% per stack in PvE
- Buff increases melee damage by 22.7% per stack in PvP
- For comparison, this ability used to be 1 stack and increased melee damage by 50%
- Kills with this ability now heal 40 health in addition to starting health regen
- Increased buff duration from 6 to 8 seconds
- Buff is no longer consumed by a melee hit
Arcstrider Way of the Wind (Bottom Path)
- Increased the disorient distance by 50%
- Increased duration of disorient on players from 1.5 to 2 seconds
- Increased dodge recharge bonus while sprinting by 100%
- Increased bonus grenade and melee regeneration while bloodied by 25%
- Increased damage resistance while dodging from 25% to 40% in PvP
- Increased damage resistance while dodging from 63% to 70% In PvE
Stormcaller Stormtrance Super (Top and Bottom Path)
- Damage scales up to 150% over 5 seconds of continuous use of the attack
- Updated FX and audio to support this functionality
Stormcaller Attunement of Conduction (Top Path)
- Can now chain up to 5 times, up from 1, and each individual target can be hit twice
- Chain damage decreased from 50 to 31 damage per chain hit
- Can now chain to many (many) more targets, and back and forth between targets
- The amount of chaining varies based on use, and I will leave it to you all to discover!
- Increase chain range from 10 meters to 12 meters
- Chaining Arc damage now reduces the cooldown of your grenade
- Works with Arc Web chains and chains from Chain Lightning Melee
- Earn 3% energy per instance of chain damage in PvE
- Earn 10% energy per instance of chain damage in PvP
Stormcaller Attunement of the Elements (Bottom Path)
- Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian
- This sounds insane, and it’s a big boost you will definitely feel, but it was previously very low.
- Extends Rift duration from 15 to 20 seconds
- Added a UI notification for when the buff is active
- Extended duration by 50%.
Voidwalker Nova Warp Super
- Reduced initial charged detonation energy cost by 20%
- Reduced energy cost of holding the charged detonation by 7%
- Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds
- Reduced Dark Blink cost by 20%
- Increased base Super duration from 18 seconds to 22 seconds
Dawnblade Everlasting Fire Perk
- Tuned the amount of Super gained from Everlasting Fire
- Initial return increased from 10% to 13% Super energy
- Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill
Published: Apr 8, 2019 10:30 am