‘It’s gonna give us more flexibility’
The most committed Destiny players have a lot less grinding ahead of them when the sequel releases later this year. Developer Bungie says that variable stats on weapons and armor are a thing of the past. In Destiny 2, each item will have its own fixed perks.
In an interview with Mashable, Destiny 2 director Luke Smith confirms that there will no longer be a randomized system that sets two versions of the same item apart. “There aren’t random rolls on weapons anymore. Better Devils is a Crucible hand cannon, and what it has on it is what it has on it. Period,” he said.
The reason for this change seems to be because it’ll give Bungie more maneuverability when it comes to tweaking the game. If something is off with an item, the developer can make a change that impacts everyone the same way. That was tough in the original game because everything was unique.
This direction will prove to be somewhat divisive among Destiny players. On the one hand, there’s no longer a need to grind for the same item over and over, hoping that the next drop will be the best version you’ve seen yet. But, as Smith says “How can my second, third, and tenth Better Devils hand cannon be interesting?”
That’s a delicate balance that Bungie will need to figure out how to strike. The developer will have more precise control over Destiny 2, but that comes at the cost of players being less likely to feel like they hit the jackpot.