Delay on Ghostbusters was to max out the creepy factor

This article is over 16 years old and may contain outdated information

Recommended Videos

We already know that Terminal Reality’s Ghostbusters has been pushed back to a June 2009 release, but originally the game was supposed to come out this Christmas. Why the delay? According to Terminal Reality’s Drew Haworth, the wait was all about maxing out the creep factor. He commented to CVG that the move to Atari allowed them to work on the cutscenes and pacing, resulting in a focus on the “player experience”.

This is cool to hear, don’t get me wrong — I’m always happy to hear that a company is pouring effort into a title —  but the Ghostbusters films seem to be more successful because of their comedy elements. Even as a kid, I don’t remember being scared by any of it. Here’s to hoping that element doesn’t get lost in the focus to make the game scary, because a good balance of both seems like it would be best.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author