Dark Souls II directors differ on how to tell story

Conflicting statements on how the game’s story will be told

After reading the Edge Online interview with Dark Souls II co-director Tomohiro Shibuya earlier this year, I was curious as to how the game’s story would be told. He commented, “I’m hoping to make [story elements] a little bit more clear or directly expressed to the player as well – not just in the story, but messaging […] it will be more straightforward and more understandable.”

I was somewhat excited that Dark Souls II would feature a more fleshed out story and world lore as a result, but talking to co-director Yui Tanimura at E3 last week, he noted, “I don’t really have any intentions to change how the story is told. I think it’s an important part of the game for players to pick up certain pieces of information throughout the game; whether it be descriptions, items, whatever; and try to piece them together to try and create their own story. That methodology of storytelling, I think, is an important part of Dark Souls and I want to maintain it.”

So, it seems there’s a difference in personal preference among the producers. It will be interesting to see how it plays out, but I think I could be happy with the end result either way.

Is subtle better, as we’ve seen in past titles, or would you rather have things more spelled out? 

Jayson Napolitano