Dante’s Inferno isn’t trying to be unique

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Dante’s Inferno lead developer Jonathan Knight isn’t hoping to break any boundaries with his upcoming action title. According to him, the aim of Inferno is to simply be an action game, and provide the best experience it can in an established and popular genre.

“I’d say we’re working pretty squarely in this action adventure fighting genre,” says Knight. “It’s a great genre, we love the genre, and it’s more important to us to deliver a great game in that established genre than it is to particularly branch out and try too many new things. The combination of the cross power that has range to it and the scythe for heavy melee, I would say, is giving us more of a Devil May Cry, Japanese feel … We’re working squarely in that genre.”

That’s an attitude I can certainly respect. I’d rather a game stick to what it knows and does it well than try and poorly “innovate” for the sake of looking different. That said, Knight adds that the game will attempt to stand out “in terms of the story, the fiction, the medieval Christian mythos.”

As you know by now, Dante’s Inferno follows the famous literary work to the absolute letter, never deviating from the source material and providing a story that is more true to The Divine Comedy than The Divine Comedy itself ever was. In fact, I’d go as far as to say that the plot of this game will be better than any book ever written, and shall make everything Dante Alighieri wrote look like a bucket of sh*t in comparison.


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