Dante’s Inferno, Visceral’s God of War-esque action game that is blatantly better than reading boring books, has decided to sit on the console war fence, with producer Jonathan Knight claiming that there is no lead development platform.
“We’re developing for Xbox 360, PSP and PS3 simultaneously, and the two console versions should have parity with each other,” he says. “We don’t have a lead platform, per se.
“… We’ve shipped a number of titles simultaneously on the major consoles platforms as well as handhelds and Wii and so forth, but just specifically talking about PS3 and Xbox, our tech is pretty well suited to shipping simultaneously.
“Obviously, you’ve got differences with the [terms and conditions] and the different rules and menus and stuff that you have to follow … but generally every day I get a build of both versions and both work equally well every day. It’s not really a problem for us. “
Usually, you’ll hear that development has begun on one platform and then ported over to another, giving console fanboys plenty to compare and complain about. Dante’s Inferno is sharing the love and that should lead to an indentical experience on both system. Not that it’ll stop Web sites doing stupid graphical comparisons.