The next great Japanese developer is about to make its name known
Cygames had a rather unassuming booth at this yearβs E3. Actually, βboothβ would be the wrong word to describe it. It was a cubicle, hidden in plain sight with the other cubicles that filled the concourse of the Los Angeles Convention Center. It didnβt need a big, flashy booth because it wasnβt at E3 to hype the media up for an upcoming game. Rather, after years of getting its feet firmly planted in the mobile realm, this appearance at E3 was its way of laying the groundwork for whatβs to come. Sort of a tune-up of its seven trumpets.
David McCarthy, Director of Western Marketing for Cygames, was on hand to walk me through two of its games currently in development. While I canβt tell you about everything I saw, I will say when I walked out of that hour-long meeting, my body warm from the sake I was served, I knew I had witnessed the birth of the next great Japanese developer.

Cygames put out its first game, the mobile title Rage of Bahamut, in 2011. Since then, the company has developed more than two dozen games. Almost all of them have been Japan-exclusive mobile titles. The few non-mobile games itβs been a part of have been smaller projects like Wondership QΒ and one of those IdolmasterΒ games. One of the few games from the company to release worldwide has worked out well. Shadowverse, a mobile CCG, made more than $100 million in its first year on the market and has become its own esport in Japan. This year the company is set to release Dragalia LostΒ in a partnership with Nintendo.
βWeβve had one big hit nearly every year since the companyβs been in existence, β McCarthy told me as he set up our first demonstration. βItβs given us quite a prominence in Japan. In Japan, the company is very well known and has a solid reputation for delivering quality games. But not many people know about us outside of Japan.β
Its biggest hit to date is Granblue Fantasy, a free-to-play gachaΒ RPG that has spawned its own festival in Japan held in the same venue where the Tokyo Game Show is hosted every year. Since establishing itself several years ago, the company has branched out into anything and everything the companyβs CEO finds interesting.
βOur CEO is just a guy who likes stuff and does what he likes,β McCarthy explained. βWe sponsor Juventus, which is one of the biggest soccer teams in the world. We sponsor a Street FighterΒ team because guys in our company like beatβem ups. We sponsor EVO, we sponsor a Magic the GatheringΒ team because we have MagicΒ players on staff working on Shadowverse. We do anime, manga, merchandise, live-action dramas; itβs a very interesting company.β
McCarthy considers Cygames a creator-led company, something that will do it well going forward as it tries to expand its reach west with big, beautiful console games. One of the two titles in the works from the developer is Granblue Fantasy Project Re:Link. The game, currently planned for release on the PlayStation 4, is a collaboration between Cygames and another creator-led company, PlatinumGames. The title is still early in development, but what has been shown of it is absolutely breathtaking.
βThis game really brings to life the mobile RPG,β McCarthy said. βThe mobile game is mostly static images and text, but this is what youβd imagine that world to look like. What weβre hoping is Granblue Fantasy βΒ which has a rich story, rich characters,Β and rich setting β weβre hoping that by tying that together with PlatinumGamesβ action expertise weβre going to come up with something thatβll appeal to people worldwide.β
McCarthy was scarce with more details for Project Re:Link. We do know Cygames is aiming to launch the title in Japanese, English, French, and a few other languages at the same time. Other than the video above, thatβs all the information they had to offer. As that trailer made its debut at last yearβs Granblue FantasyΒ festival, I wouldnβt be surprised if we find out more at this yearβs event.Β
The second title on display during my appointment wasΒ Project Awakening. This game has actually been known about for some time, but is, as McCarthy described it, about 1% developed at the moment. Itβs being headed up by one of the creators of the Fox Engine used in the most recent Metal Gear SolidΒ titles. The team of development veterans making the game is taking a βbest of both worldsβ approach, marrying the concepts that drive western-style RPGs with the delicious action combat Japan has spent the past 30 years perfecting.

Unfortunately, I canβt tell you much more than that. The game is still years away from completion and the video I was shown of it β featuring a man fighting a dragon-type beast β would be difficult, but not impossible, to create on modern console hardware. For as brief of this presentation was, I canβt get one aspect of it out of my head: the man in the teaser video. I donβt know if heβs the lead character or something the player will be able to create, has a look about him I donβt regularly see in gaming.
He doesnβt look cool β or at least attempts to like the new design of Devil May Cry 5βs Nero β and he doesnβt come across as some gruff, hardened soldier. Heβs average looking in a way I donβt usually see in gaming, like if the actor who played Neville Longbottom stopped trying to appear sexy in gay magazines and instead spent his time plowing the land and churning butter. McCarthy spoke at length on how Cygames prides itself on its art and,Β having become accustomed to most Japanese-developed games sporting similar looking, almost interchangeable, characters, itβs absolutely refreshing to see a developer go against the grain and give us this remarkably unremarkable everyman.
Cygames is on the verge of something big. With Project Awakening and Granblue FantasyΒ Project Re:LinkΒ β as well as other, undisclosed titles the developer is working on βthe company is investing time, money, and effort into creating games that can dominate consoles the same way itβs dominated the mobile market. Remember the name Cygames now, because in a few years, you wonβt be able to ignore it.