‘We challenged ourselves every step of the way’
Considering the usual adoption rate of DLC and expansions — even for popular, beloved games with a wide reach — that’s great! Admittedly, the Cuphead DLC had a long time to simmer, and it’s a continuation of everything that made the original game such a blast.
“This marks an even quicker timeline than it took for the original game to achieve this momentous feat, and we are just beside ourselves with joy and appreciation,” studio director and executive producer Maja Moldenhauer said of the sales milestone. “These words certainly do not encompass how grateful we are, but to the amazing Cuphead players worldwide we say nonetheless: thank you from the bottom of our hearts.”
“From start to finish, The Delicious Last Course was a true labor of love. We challenged ourselves every step of the way to deliver the most ambitious design, animation, and music we had ever created to tell the story of Ms. Chalice, and craft a fitting conclusion to this part of Cuphead and Mugman’s journey.”
One of the year’s best
I didn’t necessarily expect to say this, but halfway through the gaming year, Cuphead: The Delicious Last Course is one of my favorites, and I don’t foresee it slipping.
It’s been wonderful revisiting this cartoon world — not just with an island of tough new bosses, but also with a new character to freshen up the original experience. The snappy nail-biting action is a house favorite, and co-op support only sweetens the deal. No matter how many times we were “just one second away!” from beating a boss, we never lost the drive to try again. And, goodness, that final DLC fiend — what a showdown.
Funny enough, I was here five years ago sharing the (eerily similar) news that Cuphead had sold a million copies shortly after its 2017 release. Props to this team.