Crafting ecosystems with poultry in Reus

Now I’m hungry

With the launch of Reus, Abbey Games’s 2D god game, set for Q2 of this year, the developers are showing off another important aspect of the title: building ecosystems. Lead designer Adriaan Jansen shows off the giants’s ability to add wildlife to the world, creating a symbiosis between flora and fauna which in turn aids the wee humans. 

On this world, the villagers are hard at work constructing a “project”, which is described as a major milestone in the development of these societies. By fiddling around with the ecosystem, the player can help speed up development of these projects. Giants are rewarded with a special human chum — who can be picked up and sits on the massive deities — that gives their new gigantic friends special abilities. 

I’m positively giddy with anticipation over Reus, even more so after watching the video. A closed beta is being planned for some time in April, and the developer will also be showing off a preview build at GDC, so hopefully we’ll learn more very soon.

Fraser Brown