Convoy: if FTL were about driving through the desert

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Back when consumers were more willing to put money toward projects on Kickstarter, FTL: Faster Than Light was one of the first big indie videogame success stories on the crowdfunding platform. It set a modest goal of $10,000 and smashed that with over $200,000 pledged. Convoy shows a lot of similarities: tactical combat, hard-outlined pixel art, and a science fiction setting. It even assumes the not-quite-real FTL genre descriptor of “roguelike-like.”

Where Convoy differs is that instead of flying through space, the player is driving through a Mad Max-esque desert wasteland, and instead of early 2012 it is now late 2014. With a goal of €10,000, the project shares a numerical similarity with its cited influence, though these days it will not see 2000% funding. Still, it passed the base goal earlier today (after only a week into the campaign), so it is on track to take on its stretch goals, including a built-in scenario editor.

Looks neat, and it’s already a crowdfunding success. Convoy is expected to release in February.


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Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.