We now know that God of War: Chains of Olympus is a big bunch of badass crammed into a little tiny package. Visually, the PlayStation Portable game is a stunner, much like its PS2 predecessors. Those with ear holes also know that the series has also always been a pleasure to listen to, and much of the credit for that goes to series composer Gerard Marino.
Music 4 Games met with this award winning composer during the 2008 Game Developers Conference to chat about the Chains of Olympus’ score. Marino talks about everything from working on a portable scale to his work relationship with the folks at Ready at Dawn Studios.
“Ru Weerasuriya, the creative director, was just as enthusiastic as anyone could be,” says Marino. “It was like he was launching the PS3 the way he cared about this game, and everybody down there was obviously gong to treat it like it was a AAA title on the newest console. Ru even wrote into the script his desire for a particular musical theme, and calls attention to it during gameplay. A composer’s dream!”
Marino goes on to talk about the quality of this PSP game’s soundtrack. He says that the only limitation on the PSP is the space available for track counts, and that the quality is just as good as the PS2 versions are. He notes that, through a stereo, there would be no perceived difference between the PSP and the PS2.
Read the rest of this interview with Gerard Marino on God of War: Chains of Olympus at Music 4 Games.