Baldur's Gate 3 Withers
Screenshot via Destructoid

Complete Hirelings Guide — Baldur’s Gate 3

Bonus companions? Bonus companions.

It’s an easy mechanic to overlook — especially if you like the origin companions — but Baldur’s Gate 3’s hirelings system is pretty expansive. If you find yourself in need of a class character not available as an origin, this system lets you recruit exactly who you need when you need them.

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Admittedly, this system can be somewhat intimidating at first if you’re not rolling in gold. This is because there are 12 total hirelings to pick from, and each one costs 100 gold to recruit. So, you might opt to wait until you have a steady supply of currency before making use of hirelings. In any case, when you’re ready to recruit some hirelings, talk with Withers in your camp and he’ll give you the option to do so.

So, it should be stated early-on that if you recruit Hirelings, you’re enabling zombification — all 12 of the hirelings are undead warriors whom Withers has revived for use in defeating The Absolute. Each hireling represents one of Baldur’s Gate 3’s classes, but they can be respec’d at the whim of the player.

Baldur's Gate 3 Eldra Luthrinn
Screenshot via Destructoid

Who are the Hirelings?

Hireling Name:Starting Race/Starting Class:Starting Stats:
Eldra LuthrinnGold Dwarf BarbarianSTR*: 17
DEX: 13
CON: 15
INT: 8
WIS: 12
CHA: 10

INI: +1
HP: 15

Actions:
Rage

Proficiencies:
Simple Weapons
Martial Weapons
Battleaxes
Handaxes
Light Hammers
Warhammers
Light Armour
Medium Armour
Shields
Brinna BrightsongLightfoot Halfling BardSTR: 8
DEX: 15
CON: 13
INT: 12
WIS: 10
CHA*: 17

INI: +2
HP: 9

Actions:
Bardic Inspiration

Cantrips:
Vicious Mockery
Blade Ward

Spells:
Healing Word
Dissonant Whispers
Tasha’s Hideous Laughter
Heroism

Proficiencies:
Simple Weapons
Hand Crossbows
Longswords
Rapiers
Shortswords
Light Armour
Zenith Feur’selHigh Elf Cleric — SeluneSTR: 11
DEX: 14
CON: 13
INT: 8
WIS*: 17
CHA: 12

INI: +2
HP: 9

Cantrips:
Fire Bolt
Resistance
Guidance
Sacred Flame
Light

Proficiencies:
Simple Weapons
Morningstars
Longswords
Shortswords
Longbows
Shortbows
Light Armour
Medium Armour
Shields
DantonMephistopheles Tiefling DruidSTR: 10
DEX: 14
CON: 14
INT: 8
WIS*: 17
CHA: 12

INI: +2
HP: 10

Cantrips:
Mage Hand
Shillelagh
Thorn Whip

Proficiencies:
Clubs
Daggers
Javelins
Maces
Quarterstaffs
Scimitars
Sickles
Spears
Light Armour
Medium Armour
Shields
Varanna SunblossomWood Half-Elf FighterSTR*: 17
DEX: 13
CON: 15
INT: 10
WIS: 12
CHA: 8

INI: +1
HP: 12

Actions:
Second Wind

Proficiencies:
Simple Weapons
Martial Weapons
Spears
Pikes
Halberds
Glaives
Light Armour
Medium Armour
Heavy Armour
Shields
Sina’zithGithyanki MonkSTR: 12
DEX*: 17
CON: 14
INT: 8
WIS: 14
CHA: 10

INI: +3
HP: 10

Actions:
Astral Knowledge
Flurry of Blows

Cantrips:
Githyanki Psionics: Mage Hand

Proficiencies:
Simple Weapons
Shortswords
Longswords
Greatswords
Light Armour
Medium Armour
KerzHalf-Orc PaladinSTR*: 17
DEX: 12
CON: 13
INT:  8
WIS: 10
CHA: 15

INI: +1
HP: 11

Actions:
Lay on Hands
Divine Sense
Holy Rebuke

Proficiencies:
Simple Weapons
Martial Weapons
Light Armour
Medium Armour
Heavy Armour
Shields
Ver’yll WenkiirLolth-Sworn Drow RangerSTR: 12
DEX*: 17
CON: 13
INT: 8
WIS: 15
CHA: 10

INI: +3
HP: 11

Cantrips:
Dancing Lights
True Strike

Spells:
Find Familiar

Proficiencies:
Simple Weapons
Martial Weapons
Rapiers
Shortswords
Hand Crossbows
Light Armour
Medium Armour
Shields
Maddala DeadeyeHuman RogueSTR: 8
DEX*: 17
CON: 14
INT: 13
WIS: 13
CHA: 10

INI: +3
HP: 10

Actions:
Sneak Attack (Melee)
Sneak Attack (Ranged)

Proficiencies:
Simple Weapons
Hand Crossbows
Longswords
Rapiers
Shortswords
Spears
Pikes
Halberds
Glaives
Light Armour
Shields
JacelynHigh Half-Elf SorcererSTR: 8
DEX: 13
CON: 15
INT: 12
WIS: 10
CHA*: 17

INI: +1
HP: 8

Cantrips:
Fire Bolt
Bone Chill
Acid Splash
True Strike
Light

Spells:
Chromatic Orb
Magic Missile

Proficiencies:
Daggers
Quarterstaffs
Light Crossbows
Spears
Pikes
Halberds
Glaives
Light Armour
Shields
Kree DerryckDuergar WarlockSTR: 8
DEX: 13
CON: 14
INT: 13
WIS: 10
CHA*: 17

INI: +1
HP: 10

Cantrips:
Eldritch Blast
Blade Ward

Spells:
Dissonant Whispers
Tasha’s Hideous Laughter

Proficiencies:
Simple Weapons
Battleaxes
Handaxes
Light Hammers
Warhammers
Light Armour
Sir FuzzalumpRock Gnome WizardSTR: 8
DEX: 13
CON: 15
INT*: 17
WIS: 10
CHA: 12

INI: +1
HP: 8

Actions:
Arcane Recovery

Cantrips:
Fire Bolt
Mage Hand
Ray of Frost

Spells:
Mage Armour
Fog Cloud
Grease
Thunderwave
Sleep
Magic Missile

Proficiencies:
Daggers
Quarterstaffs
Light Crossbows
Baldur's Gate 3 Jacelyn
Screenshot via Destructoid

Which Hireling Should I Recruit?

To be completely honest, that is entirely up to you and what you wish to accomplish in Baldur’s Gate 3. In most cases, your origin companions will suffice for most tasks in the game, so unless one of them has permanently died or left your party, you might never find yourself recruiting a hireling.

But, let’s say you have no other option but to recruit a hireling. If you want to dish out the most damage from a distance, I’d personally go with Jacelyn, who comes pre-packaged with a handful of potentially powerful ranged cantrips, plus the Magic Missile spell. But, let’s say you’re like me and prefer to get up in the enemy’s face with a lethal barrage of melee attacks. In that case, you’ve got several good options in Eldra Luthrinn, Varanna Sunblossom, and Kerz. I would pick Eldra, for no other reason than Rage is good to have when you’re up against the ropes. 

If, for some reason, you find yourself lacking Astarion (whether you simply didn’t recruit him or you killed him at some point, no judgment), having access to a Rogue might be beneficial. Maddala Deadeye is one such Rogue, with access to sneak attacks as well, which — when executed correctly — can be some of the most powerful and effective moves in Baldur’s Gate 3.


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James Herd
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