Chrono Warfare TD’s unit unlock system is progression-based rather than a Gacha which is extremely user-friendly. That said, there are some units that perform better in the roles of DPS, tank and support than others. Here’s my Chrono Warfare unit tier list.
Chrono Warfare Unit Tier List
Chrono Warfare TD
⇓ Meta Units ⇓

Archer

Ballista

Pack Hunter
⇓ Very Good Units ⇓

Legionary

Hunter

Plebeian
⇓ Situationally Strong Units ⇓

Forge

Arbalist

Clubman

Kiln
⇓ Less Efficient Units ⇓

Knight

Torcher

Siege Workshop
In the S and A-Tiers above you can find the best units in Chrono Warfare TD. The ones in B-Tier can be good but are more situational and you don’t always need to bring them. As for the ones in C-Tier, they’re either too expensive or aren’t as useful for DPS/Utility as the higher-ranked units. Check out the individual ranking reasons below.
Is there a Farm unit in Chrono Defense? – No. This means that expensive units, which don’t provide as much value in proportion to their placement and upgrade cost, are ranked lower.
S-Tier Units
| Unit | Ranking Notes |
|---|---|
![]() Archer | • Simply the most efficient ranged DPS in the game with perfect scaling • Once you get them they will carry you for the rest of the game |
![]() Ballista | • A ranged DPS powerhouse that’s more expensive than archers • That’s why I recommend selling them if they get heavily damaged • Can be really strong but require more macro skills |
![]() Pack Hunter | • A much needed unit to counter invisible enemies since the Pack Hunter ability reveals them • Plus it’s overall very useful in other aspects as well • To unlock use Torcher ability to light up all campfires on Wave 18 (Place Torchers near wood pallets and use their ability whenever winter storms occur/towers freeze) |
A-Tier Units
| Unit | Ranking Notes |
|---|---|
![]() Plebeian | • Really good utility and used to bait Spartacus stun • Plus you can use them for shielding meta towers • Just a really useful cheap unit |
![]() Hunter | • Hunters will carry you until you get Archers or Ballistas • Very flexible since you can build them for spam and then transition into boss killers on full upgrade |
![]() Legionary | • One of the best starters • Best “melee” unit • Much more efficient than Knight and Clubman |
B-Tier Units
| Unit | Ranking Notes |
|---|---|
![]() Clubman | • Decent melee units that can help you deal with crowds • That said they’re very situational and Legionaries are usually better |
![]() Arbalist | • A highly situational ranged DPS that can work really well or just waste your resources • Archers and Ballistas are usually more efficient |
![]() Forge | • Can be situationally really strong with Archers • Can work really well with Clubman for massive crowd clears and tanking units for armor • That said you don’t always need them and they’re very level-based |
![]() Kiln | • Good for clearing enemies that get past but is more of a supporting DPS option rather than a main one • Some levels make it obsolete but it’s really strong on some levels like the Pack Hunter unlock level |
C-Tier Units
| Unit | Ranking Notes |
|---|---|
![]() Knight | • Strong but generally not very efficient in terms of price to stats • I would skip it in favor of legionaries or clubman depending on the level |
![]() Siege Workshop | • Incredibly expensive for what it does which isn’t anything extremely necessary • Can be good on easier levels but on harder levels the cost just isn’t worth it • If they ever add a farm unit Siege will be much better |
![]() Torcher | • Just an overall worse version of Archers, Hunters and Ballistas • That said there are some levels where you can exploit fire • Also, they’re a Meta/must-have unit for the Pack Hunter unlock level for keeping woodpiles on fire |
That’s it for my guide and Chrono Warfare Tower Defense tier list. Check out our Chrono Warfare codes for free goodies.












