Catlateral Damage proves cats can’t be punished

Even in a procedural death maze

Full Disclosure — Chris Chung, creator of Catlateral Damage and fellow Smash Bros. fan gave me a small Smash Bros. towel after we did this interview. We also went to a comic book store together once and maybe saw Lucas Pope browsing the recent issue of Thunderbolts where Punisher kills Ghost Rider. It’s a pretty good issue. 

So maybe I’m biased when I say that “rascally cat simulator” Catlateral Damage appears to be expanding into diversified gameplay experiences at a nice pace. We talked with him and Fire Hose’s Eitan Glinert about taking the game to new places, the difficulty in applying punishment to cats, and other fun stuff. 

Reminder — you can play the demo over at the official site right meow.

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes