Capcom talks the Vs series: Past, present, and future

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Poor Seth Killian, In this week’s Bit Transmission podcast (to be posted tomorrow), I mercilessly pummeled the guy with Marvel Vs Capcom 3 questions. I wanted to know everything about the game; how the game would play, how many characters would be in the final roster, how long the game’s been in the works, and most importantly, when would I be playing it.

Seth did his best to answer my questions, and in doing so, he let me know that “there’s a chance that the game will playable at E3.” That’s less than two months away. Score one for the videogame journalists.

Hit the jump for a few of Mr Killian’s choice responses to questions regarding the current state of Marvel Vs Capcom 3, and how it compares to its predecessors, Marvel Vs Capcom 2 and Tatsunoko Vs Capcom.

On Marvel Vs Capcom 3‘s fighting engine, you could just sense that Seth wanted to tell us more than he was allowed to-

We’ll be getting into one of the key things that makes Marvel (Vs Capcom) 3 totally different, or you know, a unique experience from Marvel (Vs Capcom) 2… I shouldn’t say that it’s (Marvel Vs Capcom 3) is totally different. Fans of Marvel (Vs Capcom) 2 are not going to be alienated by (Marvel Vs Capcom) 3.

After that he just sort of changed the subject. So yeah, he’s forced to waffle a bit there, but he’s totally clear about this next bit-

Yeah, I’ve played a lot of the game. Right now, there are about 30 characters (in Marvel Vs Capcom 3). I get upset because I keep hearing people say ‘Oh, so there’s 30 characters in the game?’ Well, yes, but they’re also going to keep adding characters until we’re done with the game… There are 30 characters right now. They’re not all done. They’re at various stages. Some are pretty far along, some have a long way to go.

On how closely Marvel Vs Capcom 3 may end up resembling the Wii exclusive Tatsunoko Vs Capcom

We’re definitely not evacuating Tatsuonoko [Vs. Capcom]. They’re quite different games. You’re not going to have everything you liked about Tatsunoko Vs Capcom sucked out and put on another platform. 

And finally, on the topic of Tatsunoko Vs Capcom‘s sales-

[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn’t set any land speed records, but it was a success. And that’s really saying something considering that we’re talking about a game that was not only never coming out, but has a title that most people can’t even pronounce.

It’s nice to hear a developer own up to the notion that when their games don’t set any “land speed” sales records on the Wii, it’s not necessarily the fault of the Wii and/or its audience. Games that start with the word Tatsunoko, ultra-violent, black-and-white beat ’em ups, FPSs with no online play; no matter how great these games may be, publishers should expect them to sell in the millions, not on the Wii, not on any platform.

 

 

 


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes