Capcom on Dead Rising Wii: Yes, we like money

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Capcom US has always struck me as a company that doesn’t really take any crap from fanboys. Ever since it mocked PS3 wingnuts over Devil May Cry 4 coming to the Xbox 360, the publisher’s STFUAJPG mentality is one I’ve come to respect. It’s not limited to PS3 fans either, as Xbox 360 lovers have come under fire for moaning about Dead Rising‘s Wii debut.

“Whenever a game gets brought from one console to another — whether it’s a port or, in the case of Dead Rising: Chop till You Drop (DR:CTYD), a complete reworking of the original — the Internet gets riled up,” explains a Capcom rep. In their thinking, they feel that any other version is a “betrayal.” There are also those that get angry at new versions of a title because they think it’s just another way for the publishers to make money.

“Let’s get this out of the way: Will DR:CTYD look as beautiful on the Wii as Dead Rising did on the Xbox 360? No. Will it have the same number of zombies on screen at the same time? No. Does that mean we should deny Wii gamers the joy that 360 owners had in surviving three days in a zombie-infested mall? The answer is, obviously, no.

“… some claim that the only reason we brought Dead Rising to the Wii was to make money … You’re right, we’ve been caught: We’re guilty of being a business. In fact, as a gamer, you should want a brand that you love to be successful, because that increases the chance that we’ll make more games.” 

The problem with most kids on the Internet is that they don’t understand how reality works. They usually expect someone to pat them on the head and tell them everything’s going to be alright, otherwise they get vicious and act like spoiled brats. I’m glad that at least Capcom prefers to smack them across the face with the reality glove and tell them to shut up. It’s the only way they’ll learn.

Chop till you Drop still looks a bit rubbish though.


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