Screenshot by Destructoid

Capcom announces planned updates for Dragon’s Dogma 2

Good stuff, actually.

Dragon’s Dogma 2 has been the talk of the town since day one, in part because it’s a great game, and in part because it’s got a staggering number of add-ons. Capcom isn’t twiddling its thumbs, though, as the studio’s just announced the first major suite of planned updates.

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It should come as no surprise that some of the upcoming changes appear to have sprung up directly from player feedback. Notably, the game currently lacks a ‘New Game’ option, which effectively results in a situation where players cannot begin an entirely new playthrough without scouring through their game files and duking it out with the default cloud save solution. This, combined with no ability to have multiple save games in tow, means that this cutting-edge ARPG has a strange absence of industry-standard features, which comes as a cherry on top of all the other problems players are having with Dragon’s Dogma 2.

Dragon’s Dogma 2 is getting major updates, soon

Though there’s no ETA for any of these changes, Capcom has promised that the following tweaks will be released “as soon as they are ready for distribution on each platform,” which could mean either days or weeks’ worth of time, all things considered. Key changes include:

  • The option to start a new game
  • Improved availability of the ‘Art of Metamorphosis’ character re-customization item
  • Earlier availability of player housing

On PC, players can expect an improvement in DLSS supersampler quality, as well as a fix to the visual issue where 3D models appear strangely low-quality “under some specific settings.” On consoles, Capcom intends to add a toggle for Motion Blur and Ray Tracing visual options. Even more importantly, players will soon be able to lock their frame rate to 30 FPS or keep it set to ‘Variable,’ which should help with frame rate consistency in a broad sense.

These are good changes, all of them, but Dragon’s Dogma 2 does have other problems that Capcom will hopefully contend with further down the line, too. The initial onset of review bombing, for one, came about due to questionable performance across all platforms, with the game being extremely CPU-bottlenecked across all configurations. The game is also still packing Denuvo DRM and an entire host of DLCs, with the latter being highly unlikely to change at all.

Thankfully, it does seem that Dragon’s Dogma 2‘s overwhelming number of microtransactions isn’t affecting general gameplay, which means the DLC’s availability isn’t necessarily a reason to score the game down a few notches. Whether the players’ outlook on the game changes over time or not, though, is a wholly different matter, and the answer to the question of tastefulness of these DLCs feels obvious, all things considered.


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Author
Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.