Candy Box 2 offers more unfairly fun ASCII action

Naked Monkey Wizard is a bastard

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We are the first generation of people who have grown up caring about little virtual meters. We’ve been conditioned to become aroused when we see them fill up. When our download bit rates suddenly rise, so do our heart rates. A well designed progress bar can make total physical and mental inertial feel like a productive work out.

Like Little Inferno, Candy Box 2 works to both poke fun at this phenomena while also utilizing it deliver some genuinely good times. Just like the original, you start the game with a simple mechanic — ever second that passes nets you one piece of candy. By then end, you’ll have created magical pink gloves, battled sharks, talked to a Cyclops, and perhaps most exciting, utilized a fictional candy based economy to gain lollipops at a rate beyond your wildest dreams.

Taking a chance on lollipop ranching has been one of the more pleasant surprises I’ve had with videogames this year. I hope you like it too.

Candy Box 2


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Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes